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чуваки,а давайте зарубимся хотя бы в демке,а то я сегодня катался там в драге с какими то *цензура*ами которы только что таранить и бить всех вокруг ничего не могут. А тут своей компанием и покатаемся нормально!
My Nigga,You Can Do It To

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Классное видео!

Т.к. я верю в команду разрабов, мыслей о том, что качество может упасть из-за увеличивающегося количество нововведений, даже не возникло.

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Т.к. я верю в команду разрабов, мыслей о том, что качество может упасть из-за увеличивающегося количество нововведений, даже не возникло.

Лучше верить в самого Скавена, т.к. в основном он один всё на себе прёт =)

А с чего качеству падать? Он только добавляет и улучшает. В ролике мы увидели как боты наконец-то научились заезжать\выезжать из питов, нормально обгонять и т.п. :)

 

 

 

 

И между прочим вчера вышел обновленный (под Y) CMX Viewer.

 

We've updated the CMX Viewer with the new Formula BMW FB02 car which will be available in the coming patch Y. Skinners, you can start your drawing software :) Or you can just download the new CMX viewer to have a close-up look at the new car.

 

Download the S2 CMX Viewer version Y

Ветка на оф. форуме

 

Если кто не в теме для чего это: это для рисования скинов, верней для их просмотра не запуская игру. Открываем, выбераем модель и смотрим как сидит скин, подгоняем, ещё смотрим и т.п. Быстро и удобно, незаменимо для скиноделов. А главное - в нем уже есть Formula BMW FB02! Так что уже можно разглядеть её со всех сторон и начать рисовать скины.

 

Кому лень качать, вот она, новая формула:

 

http://funkyimg.com/t/50925VIEWER_S2_20071206_20281139.jpghttp://funkyimg.com/t/59585VIEWER_S2_20071206_20281896.jpghttp://funkyimg.com/t/51881VIEWER_S2_20071206_20282395.jpghttp://funkyimg.com/t/82881VIEWER_S2_20071206_20283360.jpghttp://funkyimg.com/t/79788VIEWER_S2_20071206_20284151.jpg

http://funkyimg.com/t/15024VIEWER_S2_20071206_20285614.jpghttp://funkyimg.com/t/52454VIEWER_S2_20071206_20290842.jpghttp://funkyimg.com/t/40048VIEWER_S2_20071206_20292275.jpghttp://funkyimg.com/t/17472VIEWER_S2_20071206_20302829.jpghttp://funkyimg.com/t/33657VIEWER_S2_20071206_20305910.jpg

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http://www.lfsforum.net/images/smilies/woohoo.gif ОМАГАД, ОМАГАД, ОМАГАД!!! http://www.lfsforum.net/images/smilies/woohoo.gif

 

Changes from X10 to X30 :

 

Content :

 

New demo car : Formula BMW FB02

Removed XR GT Turbo car from demo

Chicane route added to South City

 

AI :

 

AI can now drive faster and can deal with changing car

AI can drive out of pit garage for qualify or practice

Can now make pit stops for fuel / damage / must pit rule

No longer stop and reset to repair their car (pit instead)

Save and load functions for start grid in single player

 

Physics :

 

Engine moment of inertia increased in all cars

Handbrake is now applied at the start in hotlap mode

Gear change auto throttle cut and blip options removed

Manual clutch is now fully manual and engines can stall

Improved simulation of sequential and h-pattern gearboxes

Live anti roll and brake balance only allowed on race cars

Redline rpm and rev limiter rpm point reduced in all cars

RB4 - reduced mass by 18 kg / FXO - reduced tyre width

FXO GTR - reduced mass by 20 kg to improve GTR balance

GTR class also balanced by engine / gearboxes changes

Racing tyres generate more heat and wear more quickly

Clutch overheating system and display in F9 / F10

FIX : Error in position of wind resistance centre

 

South City :

 

Many graphical updates and new configuration added

Kerb construction modified making wall collisions safer

JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

 

Blackwood :

 

Slightly narrower track and various graphical updates

Modified chicane and section after main straight

JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

 

Fern Bay :

 

Fixes / pit lane cameras / removed large bridge adverts

JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

 

Views :

 

Adjustable cockpit view position for each car

Left / right one button look functions now 45 degrees

Left + right two button look functions now 90 degrees

Look behind button in road cars - look back from centre

Look behind button in racing cars - show virtual mirror

FIX : Forced cockpit view now only affects your own car

FIX : Skid marks and rubber are now visible through screen

 

Multiplayer :

 

Maximum size of config file (setup.cfg) doubled to 4 KB

Command /spec X can be used by guests to remove AI drivers

Time between reset and race start increased by six seconds

Added "cruise" option and filter (allows wrong way driving)

FIX : Remote clutch was pressed while shift paddle was held

FIX : Lap timers did not work after /pitlane X or /pit_all

FIX : Vulnerabilities that allowed a server to be crashed

 

Interface :

 

Damage repair is now a selectable option

Pit stop damage repair takes twice as long

Engines are no longer repaired in pit stops

Pit stop still continues after car is nudged

Added some missing commands to the /help text

Can now drive up to 1 km/h over the speed limit

Redline display on tacho now has maximum accuracy

Press 4 key to see a racing line for any viewed car

Show racing line is disallowed in hotlapping and FCV

Can Reset and Must Pit added as single player options

New command /entry - makes LFS return to entry screen

Fuel per lap estimate now shown in pits - info section

Added Bridgestone and Avon tyre manufacturers in setups

Dashboard fuel displays now shown as % instead of litres

Setup and colour config files now use three letter prefix

Autocross layouts can now be selected in the track screen

Removed digital speedo option - now depends on type of car

Pit Stop fuel is now the fuel amount to be added at pit stop

Best lap time is now shown at top right during a normal race

Downforce distribution now shown in pits - downforce section

Tips page updated to include a new tip and remove an old one

FIX : Virtual dash appeared when viewing a remote undrawn car

FIX : All pressed keys are now released when LFS loses focus

FIX : CTRL + SHIFT tried to show user names in single player

FIX : Sound and controller issues when changing screen mode

FIX : Comma could not be used to enter interface scale

 

Sound :

 

Included new default sounds for BF1 / FZ5 / FZR / FOX

Sound is now switched off while changing screen resolution

 

Training :

 

Included new full pack of training lessons

Can now hit objects after completing the lesson

Racing line is drawn on ground in test drive lessons

Pressing ESC in test drive lessons results in a pass

Message is shown on screen if you hit a car overtaking

No penalty for hitting objects in Test Drive lessons

Enter key can now be used to press any green button

Removed countdown and info text at start of lesson

 

InSim :

 

FIX : Zero degrees FOV in CPP could cause LFS to crash

FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits

 

Changes from X to X10 :

 

Interface :

 

Available start grid size now shown in game setup screen

Results table now shows user names if you press CTRL+SHIFT

Improved positioning of 3d menu objects (drivers and cars)

Display positioning support in Options->Display->Interface

Added buttons to reset position and size of moved interface

Analogue steer smooth max raised to 0.95 (to help gamepads)

Faster downloading system for auto update and offline skins

FIX : Autocross timing info turned orange after any results

FIX : ALT+F4 and /exit command now exit from meeting room

 

Graphics :

 

Minor optimisation in 2d display system

Optimised wide screen effect by using a viewport

Optimised mirror draw by using a narrow viewport

Removed missing lines of 2d elements at screen edges

Graphics option : 32 bit sky (32 bit is now default)

Improved texture purging code (avoiding possible crash)

FIX : Shift light was invisible in single player replays

FIX : GetPlateHandle message could come up on a busy host

 

Multiplayer :

 

Added new multiplayer option : force cockpit view

Removed full hosts filter from List of Games screen

Moved cones and physics objects are restored more quickly

Added handicaps / start position / user name to MPR header

Show time and date of MPR by holding CTRL+SHIFT during replay

FIX : It was possible for any guest to cause a host to crash

FIX : A player is connecting stayed on after MPR finished

FIX : Command /end did not work if no players in race

FIX : Wrong way autokick did not work

 

InSim / Programmers :

 

Username is now saved in SP Replays

Driver model byte added to IS_NPL packet

Minimum MCI / NLP time interval reduced to 50 ms

New packet IS_AXO sent when an autocross object is hit

New packets IS_AXI and IS_AXC report layout information

FIX : Guests could not see ALWAYS_ON buttons in all screens

FIX : Guests sent corrupted data in a long IS_BTT packet

FIX : Dedicated host could not fill in split nodes info

FIX : Dedicated host did not report race positions

 

Патч: http://www.liveforspeed.net/file_lfs.php?n...CH_X_TO_X30.exe - 64.1мб

 

Дэдик: http://www.liveforspeed.net/file_lfs.php?n...S2_DEDI_X30.zip - 1.4мб

 

 

Ветка на оф. форуме

 

 

 

Оооуууеее бэйби! xDDDDD Тэстим!!

 

В двух словах: там есть формула, двиг глохнет, сцепление сгорает что два пальца, изменили БЛ и добавили конфу на СО, боты умеют юзать питы и вообще теперь умные =), в ДЭМО дали новую Формулу БМВ! И из ДЭМО убрали XRT - прощайте демо-дрифтеры (наконец-то!) :rofl: И ещё много-много всего, переводите сами...

 

 

 

 

 

 

Ну вот и скринчеги:

 

Обновленный BL:

 

http://funkyimg.com/t/29639.jpghttp://funkyimg.com/t/24194_1.jpghttp://funkyimg.com/t/78584_2.jpghttp://funkyimg.com/t/88466_3.jpg

http://funkyimg.com/t/12679_4.jpghttp://funkyimg.com/t/90864_5.jpghttp://funkyimg.com/t/64474_6.jpghttp://funkyimg.com/t/151377.jpg

http://funkyimg.com/t/383598.jpghttp://funkyimg.com/t/861639.jpg

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прощайте демо-дрифтеры

до появления крякаЖВ

А тем кого будет тянуть в онлайн на паблик,прос тоне буду тставить падтщ

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А тем кого будет тянуть в онлайн на паблик,прос тоне буду тставить падтщ

Ниче, надеюсь скоро всё это прикроют и без обновления она запускаться не будет :Р

 

 

Кстати.....

 

 

Changes in TEST PATCH X31 :

 

Various fixes, mainly in the interface and lessons.

A lot of known issues have been noted and not yet fixed.

 

Controllers :

 

Moved recalibrate axes and added new lock / unlock buttons

FIX : Mouse axes could not be used without game controller

FIX : Multiple controllers did not work in several cases

FIX : Recalibrate axes button set all axes to "X axis"

 

Interface :

 

Added translation slots for "UPR" "LWR" "TOE" and "CT"

FIX : Wrong fuel estimate for XF GTR at SO City Long REV

FIX : Error message when spawning AI with no car selected

FIX : File association .set copied setup to wrong folder

FIX : Comments for /autokick in dedicated host setup.cfg

FIX : Start new host screen did not allow BF1 selection

FIX : Crash entering Driver screen with no car selected

FIX : Included script file for Formula BMW (FBM.lfs)

 

Training :

 

Reset old lesson results for new set of training lessons

FIX : RaceAbout could not be loaded in a training lesson

FIX : Various small text errors in training lessons

 

Graphics :

 

FIX : Path rubber could be updated far out of bounds

FIX : Path rubber could sometimes go too far in to apex

Х31: http://www.liveforspeed.net/file_lfs.php?n..._X30_TO_X31.exe 1.1мб (ставится только на Х30!)

Дэдик Х31: http://www.liveforspeed.net/file_lfs.php?n...S2_DEDI_X31.zip

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А на X10 какой патч нужен? я чёт не догнал... там вроде есть с X на X30,а с X10 на X30 как? Изменено пользователем CZAR
My Nigga,You Can Do It To

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А на X10 какой патч нужен? я чёт не погнал... там вроде есть с X на X30,а с X10 на X30 как?

X->X10->X30->X31

 

Хотя ставить его пока необязательно - он тестовый. Финальный Y будет к рождеству. А если и ставить, то лучше на копию (т.к. он не видит старые сэты).

 

 

Кстати на Инферно убрали старые сэты (верней они теперь есть в одном архиве). Начинаем с нуля: http://setupfield.teaminferno.hu/

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Ага будем ждать... Я вот ещё чего не понял - там написано что то про запрещения игры дэмо игроков в онлайн, проясните ситуацую!
My Nigga,You Can Do It To

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Я вот ещё чего не понял - там написано что то про запрещения игры дэмо игроков в онлайн, проясните ситуацую!

Из демо убрана XR GT Turbo (она же XRT\Турба). Вместо неё теперь Formula BMW FB02. Так же в демо теперь не доступны реверс треки (т.е. с движением в обратную сторону). Остальное как раньше.
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Турбо жаль...Моя любимая тачила.А так все по-прежнему на высоте!

http://www.danasoft.com/sig/emin72.jpg

 

NEED MONEY?

 

http://www.akusherstvo.ru/lines/lineika/175528.gif

http://www.ae-team.net/images/fan.png

Третий раз переустанавливая Windows, игумен Никон предал анафеме антивирус Касперского ©

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Новая формула достаточно неплохая замена Турбе. Хоть и легкая в управлении, но, помоему, очень веселая.

Когда вы впоследний раз собирались на покатухи? Нет желания вечерком организованно полецать?

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мы катались на крякнутом v патче не так давно))

 

только у меня сейчас инета нет, а без меня катацо не честно =\

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Changes in TEST PATCH X32 :

 

Physics :

 

FIX : Puncture remained even if tyres were replaced

FIX : Moved objects could reappear inside stationary cars

 

Interface :

 

Updated LFS icon in LFS.exe - thanks to ORION

FIX : Hotlap replay started timer at start of replay

FIX : MPR with licensed track causeD LFS demo to crash

FIX : Horn / flash did not work after engine switched off

FIX : Car with engine off got stuck after /pitlane command

 

AI :

 

AI should stay within limits on rumble and bad surfaces

AI paths regenerated taking account of bad surfaces

FIX : AI would get speed penalty in various pit lanes

FIX : AI would not pit to repair worn or punctured tyre

FIX : AI would never pit during practice or a timed race

FIX : AI would drive backwards at the drag strip

 

Training :

 

FIX : Some more lesson text files updated

FIX : Driving out of bounds could result in being stuck

 

South City :

 

Texture updates

Graphical updates

Fixes for reported bugs

Качаем через автоапдейт.

 

*ставится на Х31

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Changes in TEST PATCH X33 :

 

Views :

 

One button look is now adjustable from 30 to 90 degrees

FIX : Bug in mouse look system (was based on old range)

 

Interface :

 

Auto updater checks to see if patch is already downloaded

LFS switches to window on entry if it does not have focus

Increased size of text on speedo when km/h option selected

Updated icon with 16x16, 32x32, 48x48 and 64x64 resolution

FIX : Axis display shrinks to stay on screen for many axes

FIX : Translatable damage text was shown in Latin codepage

 

Training :

 

All texts resaved so there should be no missing text now

Included Brazilian Portuguese training translations

 

AI :

 

AI never refuelled during a practice session

AI stay more within their limits when driving in pit lanes

FIX : AI in BF1 would fail to slow down for KY1 pit lane

Качаем через автоапдейт.

 

*ставится на Х32

 

 

P.S. X30 -> X32 [прямая ссылка, 14.3мб]

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Опять?! Омагад.

Опять... Скавен работает круглосуточно, без перерыва на обед, ужин и жену 8)

 

Changes in TEST PATCH X34 / X35 :

 

AI :

 

FIX : Updated Kyoto Oval and National pit lane paths

FIX : AI reported obsolete help flags GC_CUT and GC_BLIP

 

Auto update system :

 

Patch files are not deleted until user answers "Restart?"

 

Interface :

 

LFS icon now appears at top left of an LFS window

Speedo (both types) improved text size and aspect ratio

Loading a grid no longer loads qualify time / laps / wind

FIX : Load grid / drag strip could result in too many laps

 

Graphics :

 

FIX : XRG / XRT / XRR showed sky at bottom of side mirrors

 

Physics :

 

Reduced clutch heating by 25%

Tyres / clutch cool down even if the car is out of physics

 

Language :

 

Latvian language included (nearly finished - please test)

Качаем через автоапдейт.

 

*ставится на Х33

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Reduced clutch heating by 25%

Tyres / clutch cool down even if the car is out of physics

Вот это действительно гуд, ато клач как будто из папье-маше сделан, чутка дернул-все, отдыхай.

жену 8)

Вот это вот очень зря) Изменено пользователем Gontier
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Вот это действительно гуд, ато клач как будто из папье-маше сделан, чутка дернул-все, отдыхай.

Рано радуешься :Р

 

Changes in TEST PATCH X36 :

 

Clutch :

 

Clutch heating restored to X33 level

Stronger clutches in some cars based on engine inertia

Changed cars : UF1 / XFG / XRG / LX4 / LX6 / FZ5

 

AI :

 

FIX : KYoto National pit path was reversed

Качаем через автоапдейт.

 

*ставится на X34 / X35

 

Список изменений и фиксов все меньше, т.к. скавен пообещал Y к концу недели! :yahoo:

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:crazy:

 

Changes in TEST PATCH X37 :

 

AI :

 

AI drive more slowly to deal with damaged car

Improved decisions to make pit stop for damage repair

Improved AI speed and fuel estimates on rallycross tracks

Mid race join AI consider lead car laps for must pit rule

Improved pit stop box decisions to reduce pit lane mayhem

FIX : AI driving too fast into Oval / Westhill pit lanes

FIX : AI crashed entering Blackwood rallycross pit lane

FIX : AI could keep driving in pit stop state if knocked

 

Language :

 

Latvian translation completed and included

FIX : Codepage of rename and delete buttons in save dialog

 

Fern Bay :

 

Tyre stacks added to stop cutting Rallycross Green Turn 1

 

South City :

 

Graphical updates and fixes

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Changes in TEST PATCH X38 :

 

FIXES :

 

InSim bind error on restart after auto update

Host reverted to 5 laps regardless of initialisation

AI could not park after race at Westhill or AS Cadet

Changes in X39 :

 

Included Lithuanian translation

FIX : Buffer overflow issue in SPR and MPR files

По сути всё, должен быть последним тестовым. Конец недели, как Скавен и обещал... Так что думаю сегодня\завтра перейдем на Y :)

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http://www.lfsforum.net/images/smilies/woohoo.gifПатч Y - релиз!!! http://www.lfsforum.net/images/smilies/woohoo.gif



Merry Christmas!

We are pleased to announce... Patch Y!

The patch contains many updates including :

- New car - Formula BMW FB02
- Updated South City track
- Updated Blackwood track
- Improved AI drivers
- Improved Physics
- Interface updates
- New training lessons


The story behind the Formula BMW :

There is a new UK based company called V1 Championship whose aim is to discover a new racing driver through a series of tests resulting in a place in a team for the winning driver. V1 will be launched in 2008 and shown on TV in the UK. Live for Speed will be used as part of the selection process, before testing in real cars. V1 asked us to create a Formula BMW to make this test as realistic as possible. BMW Motorsport gave us permission to build the car in LFS, so we went ahead and built it.

The V1 car is owned by Fortec Motorsport where V1 is based. Thanks to V1 and Fortec, our programmer Scawen Roberts was able to get a test day driving the Formula BMW and that helped a lot with the realism of the LFS version of the car.

You can watch a video of Scawen's test day and footage of the car in LFS. Thanks to DoN for making the video. Click one of the links below to download or stream it. If the download doesn't play on your computer, just visit www.divx.com and install the free DivX player.

Formula BMW video LO-RES (30 MB) : www.lfs.net/file_lfs.php?name=LFS_FBMW_LORES.zip
Formula BMW video HI-RES (69 MB) : www.lfs.net/file_lfs.php?name=LFS_FBMW_HIRES.zip
YouTube :




Information about Patch Y :

Patch Y has gone through extensive testing, first in private by our testers and then in public by our community. The Formula BMW is a great car to drive and South City looks a lot nicer. The AI are a lot more useful, with their ability to drive faster, make pit stops and deal with the changing state of their car. They aren't perfect yet, more work needs to be done to improve their awareness of other cars and overtaking ability. But they do stay on track and can give you a good race now! All the changes in Patch Y are listed at the end of this page.


Three ways to get Patch Y :

1) AUTO UPDATER - If you already have version V, W or X :

- Simply click on "Multiplayer" then "List of Games" in LFS and choose a download mirror.

2) MANUAL PATCH - If you already have version X :

- Click www.lfs.net/file_lfs.php?name=LFS_PATCH_X_TO_Y.exe and save the patch into your LFS folder.
- With the patch correctly positioned in your LFS folder, run it and select "Yes to all" when asked about overwriting files.

3) FULL VERSION - If you are new to LFS or making a fresh installation.

- Visit the download page www.lfs.net/?page=downloads and follow the full version installation instructions


Updated CMX Viewer including the Formula BMW :

If you want to make skins, you'll probably need the CMX Viewer - a 3D car model viewer with skin templates :

Download the S2 CMX Viewer version Y www.lfs.net/file_lfs.php?name=LFS_VIEWER_S2Y.exe


Changes from X10 to Y :

Content :

New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Modified chicane and section after main straight
Slightly narrower track and various graphical updates
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Tyre stacks to stop cutting Rallycross Green Turn 1
Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Graphics :

Minor updates to Formula V8
FIX : XRG / XRT / XRR side mirrors

Languages :

Translatable damage display in F10 mode
Added Lithuanian and Latvian translations

Views :

Adjustable cockpit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
One button look is now adjustable from 30 to 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced cockpit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added "cruise" option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Updated LFS icon in LFS.exe - thanks to ORION
LFS icon appears at top left of an LFS window
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Speedo (both types) improved text size and aspect ratio
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Codepage of rename and delete buttons in save dialog
FIX : Comma could not be used to enter interface scale
FIX : MPR with licensed track causeD LFS demo to crash
FIX : Recalibrate axes button set all axes to "X axis"
FIX : Buffer overflow issue in SPR and MPR files

Auto update system :

Auto updater checks to see if patch is already downloaded
LFS switches to window on entry if it does not have focus
Patch files are not deleted until user answers "Restart?"
FIX : InSim bind error on restart after auto update

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution

Training :

Included new full pack of lessons - thanks to GP4Flo
Racing line is drawn on ground in Test Drive lessons
No penalty for hitting objects in Test Drive lessons
Pressing ESC in test drive lessons results in a pass
Can now hit objects / cones after completing a lesson
Message is shown on screen if you hit a car overtaking
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits


Changes from X to X10 :

Interface :

Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force cockpit view
Removed full hosts filter from List of Games screen
Moved cones and physics objects are restored more quickly
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions


Finally...

We would like to say thanks to all those involved in creating and testing Patch Y.

Merry Christmas and Happy New Year to all LFS racers! :)


А теперь стоя аплодируем Скавену! :clapping: Изменено пользователем Viper
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Ураааааааа!!! крута!! а теперь просим кряк для Y,если такой уже есть!? и будет ли на крякнутой работать он-лайн в демо?
My Nigga,You Can Do It To

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