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fastman92

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fastman92 стал победителем дня 23 июня 2020

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  1. ​ fastman92 limit adjuster 6.0 доступен для скачивания В новой версии решена проблема вылета игры GTA / Bully на устройствах с Android 11 и выше. Полный список изменений: ** 6.0, March 26, 2021 - ANDROID_ARM32, GTA LCS 2.4, plugin loader fixed. No more problem with getting a root path directory ** 5.9, March 25, 2021 - ANDROID_ARM32, Bully SE 1.0.0.18, Documentation Excel file didn't have this game included. Problem fixed. - ANDROID_ARM32, (GTA SA 1.08), (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) fixed. ** 5.8, March 25, 2021 - ANDROID_ARM32, (GTA SA 1.08, GTA SA 2.0, GTA LCS 2.4, Bully SE 1.0.0.18), (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) implemented. Game cannot not be run on devices with Android 11, for example Pixel 5 devices. The FLA solves this problem. - ANDROID_ARM32, Bully SE 1.0.0.18, support implemented for this game version and ready to use - (ANDROID_ARM32, ANDROID_ARM64, ANDROID_X86, ANDROID_X64), global exception handler has got stack dump implemented - WIN_X86, GTA SA 1.0 HOODLUM, (MAP LIMITS -> Paths map size) bug fixed in CPathFind::CalcRoadDensity - ANDROID_ARM32, GTA SA 2.0, (OTHER LIMITS -> Coronas), bug fixed** 5.9, March 25, 2021 - ANDROID_ARM32, Bully SE 1.0.0.18, Documentation Excel file didn't have this game included. Problem fixed. - ANDROID_ARM32, (GTA SA 1.08), (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) fixed. ** 5.8, March 25, 2021 - ANDROID_ARM32, (GTA SA 1.08, GTA SA 2.0, GTA LCS 2.4, Bully SE 1.0.0.18), (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) implemented. Game cannot not be run on devices with Android 11, for example Pixel 5 devices. The FLA solves this problem. - ANDROID_ARM32, Bully SE 1.0.0.18, support implemented for this game version and ready to use - (ANDROID_ARM32, ANDROID_ARM64, ANDROID_X86, ANDROID_X64), global exception handler has got stack dump implemented - WIN_X86, GTA SA 1.0 HOODLUM, (MAP LIMITS -> Paths map size) bug fixed in CPathFind::CalcRoadDensity - ANDROID_ARM32, GTA SA 2.0, (OTHER LIMITS -> Coronas), bug fixed Я прилагаю много усилий, чтобы мои проекты соответствовали высоким требованиям качества.Это требует значительного объема работы.Если вам нравится какой-либо из моих проектов, вы можете сделать пожертвование. И продолжайте искать, какие проекты может принести будущее. Скасать: http://fastman92.com ​
  2. See Documentation.xlms from the FLA RAR archive to find out, which features are implemented for which game versions. This file can be opened in Microsoft Excel. New .ini is generated with options that are supported for game version on which the FLA is run.
  3. That's only an information saying that you have certain options of ERROR REPORTING enabled. Which is good, because you may see a message box with meaningful error later. -------------------------------------------------------------------------------------------- ​ ​ fastman92 limit adjuster 5.5 is available for download New version adds support for GTA LCS. Loading of files is possible from game root directory: Software to extract the files from OBB archive in GTA LCS: https://libertycity.net/files/gta-liberty-city-stories/98662-obbdec-and-makeobb-lcs-android.html Few limits got implemented for GTA SA on Android. LOD DFF files without native PLG geometry will no longer crash the game on GTA SA for Android when (SPECIAL -> Remove LOD DFF requirement to hold native data) is enabled. Full list of changes: World sector map limits: I am putting a lot of effort to make sure that my projects meet the high quality requirements. That takes a significant amount of work. If you like any of my projects, you can consider making a donation. And keep on looking for what projects the future might bring. Download: http://fastman92.com/16-fastman92-limit-adjuster-5-5 ​
  4. The FLA 5.1 is currently incompatible with this plugin. Problem will be solved in the FLA 5.2
  5. The feature was mentioned in the Readme.txt and could be disabled with an appropriate INI option as explained. It turned out it wasn't a good design however. The telemetry functionality, which is useful for a large project only included the data directly related to the development of project: - FLA game version - game version, for example GTA SA 2.0, helps to decide which game versions should be given a priority, when implementing the features - system version, for example Windows XP, helps to decide if certain operating systems are still worth supporting The new version released.The problems of the previous version got addressed. I can agree the design of the previous version wasn't good.Version 5.1 released: http://fastman92.com/15-fastman92-limit-adjuster-5-1
  6. Your game is likely crashing because of the following limit exceeded: ; VehicleStructs (50) ; Max number of vehicles with different IDs loaded. #VehicleStructs = 50I have read other questions as well. Considering that I'm only one person responsible for the FLA, the project is large and there are plenty of users I can only answer few selected questions from time to time. For those interested in the state of FLA development I recommend following the progress on gtaforums.com
  7. You can add new vehicles, but not any new handling.cfg entries. Don't do that. FLA 4.3 doesn't have handling.cfg limits implemented for GTA VC. Then edit IMG archive - add DFF and TXD of vehicle. default.ide, add IDE entry of new vehicle, use a free ID. Related limit: v [iDE LIMITS] Ø ; IDE : cars section (212) #Vehicle Models = 212 data\vehicleAudioSettings.cfg, add new vehicle audio entry. Vehicle audio loader should be enabled in the FLA INI. carcols.dat - add new entry for a vehicle, if you don't do that, then the vehicle will be spawned in black color. FXT file - in CLEO\CLEO_TEXT, do this if you want a new vehicle to have a name. GXT name is referenced using one of fields in IDE line – Game name. ------ HANDLING.CFG LIMITS got implemented in the FLA 4.4, but you must still wait for this version. Proper tutorial for adding vehicles in GTA / Bully is going to be a part of the new FLA 4.4.
  8. I'm working on the FLA 4.4. Today: - WIN_X86, GTA VC 1.0, [HANDLING.CFG LIMITS] implemented
  9. The limit of 'Number of plate textures' allows to have more platebackX textures. The textures will have following indexes in CCustomCarPlateMgr::pPlatebackTexTab array, which is reallocated: plateback1 - 0 plateback2 - 1 plateback3 - 2 plateback4 - 3 plateback5 - 4 and so on However, there's also a function in gta_sa.exe, which is used to select the appropriate plate in regard to the current weather region: void __cdecl CCustomCarPlateMgr::SetupMaterialPlatebackTexture(RpMaterial *material, char a2) { char v2; // al@1 v2 = a2; if ( a2 == -1 ) { if ( CWeather::WeatherRegion == 1 ) v2 = 2; else v2 = CWeather::WeatherRegion > 2 && CWeather::WeatherRegion <= 4; } RpMaterialSetTexture(material, CCustomCarPlateMgr::pPlatebackTexTab[(unsigned __int8)v2]); }
  10. You should only enable the settings in the INI and do nothing else. Check if game works. Later add a vehicle and check if game still works.
  11. Someone else told me about Burning desire. Please contact me by PM. I want to see what the problem is. I have never played a whole GTA SA myself.
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