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Fastman92 Limit Adjuster (FLA) - Настройщик лимитов от Фастмана92


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#2214168 seke757

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Отправлено 06 Октябрь 2015 - 19:23

Всем привет! Тема планировалась давно, так что если кому-то интересно до сих пор модифицировать GTA SA, пожалуйста..

 

Автор: fastman92

E-mail: fastman92@gmail.com

Сайт: http://fastman92.com/

Форум: http://gtaforums.com...adjuster/page-1

 

Скачать Fastman92 Limit Adjuster

 

Установка для GTA SA

- скопировать файл gtasa_vehicleAudioSettings.cfg в папку data корневого каталога;

- скопировать в корневую папку игры файлы: $fastman92limitAdjuster.asi, DllTricks.dll, fastman92limitAdjuster_GTASA.ini, MinHook.x86.dll, zlib1.dll;
- не изменять название файла $fastman92limitAdjuster.asi;
- при необходимости сделать изменения в лимитах, открыть файл fastman92limitAdjuster_GTASA.ini;
- запустить игру и убедиться, что создан лог файл fastman92limitaAdjuster.log.

 

Изменения в версиях (Не претендую на лучший перевод и пока не всё переведено
Версия 2.1 от 22.09.2015

- GTA SA, IMG архивы могут быть рекурсивными (цикличными). Когда включена опция Enable handling of new enhanced IMG archives;
- GTA V, сделан загрузчик FXT;
- GTA IV, сделан загрузчик FXT;
- GTA SA, исправлен баг в лимитах ID свыше 65535;
- GTA IV, теперь доступно сообщение в лог файле об аудио загрузчике;
- GTA SA, исправлен лимит уровней, CStreaming__GetDefaultCabDriverModel had an infinite loop freezing the game;
- GTA SA, сломан лимит коллизий COL ID. Now CColModel items can have unsigned __int16 exCOL_file_ID;

Версия 2.0 от 31.08.2015

- GTA IV, сделан загрузчик аудио файлов;
- GTA SA, made a good class CIniReader and reading the values of limit looks in source code much better;
- GTA SA, встроен загрузчик аудио файлов;
- GTA SA, добавлена опция VEHICLE SPECIAL FEATURES (ОСОБЫЕ ВОЗМОЖНОСТИ);
- GTA SA, добавлена опция OTHER LIMITS (ДРУГИЕ ЛИМИТЫ) -> LOD distance (дистанция ЛОДОВ);
- GTA SA, встроен загрузчик читов;
- GTA SA, pickup limit including the coordinate limit hacked;
- GTA SA, AUZO boxes limit hacked including the coordinate limit for this;
- GTA SA, добавлен ERROR REPORTING (ОТЧЁТ ОБ ОШИБКАХ) -> Model has collision already set up;
- GTA SA, сломан лимит координат tracks*.dat;
- GTA SA, добавлено SPECIAL (ОСОБЫЕ) -> Выключить ротацию радара;
- GTA SA, добавлен LEVEL LIMITS (ЛИМИТ УРОВНЕЙ), теперь возможно прописать новые зоны и прописать в них полицию, пожарку, скорую, такси IDs;
- GTA SA, добавлен IMG LIMITS -> Возможно увеличить размер архива IMG до 32Гб;
- GTA SA, added DEBUGGING -> Copy info to pad 1 from pad 0;
- GTA SA, added path debugging;
- GTA SA, fixed Coronas limit, function CCoronass::Render, more than 64 coronas can now be rendered;
- GTA SA, now coordinates of default San Andreas zones are updated with "Radar map size"

 

Описание программы:

Что такое Fastman92 Limit Adjuster - это программка, с помощью которой можно настраивать интересующие нас лимиты в игре, которые сломал товарищ Fastman92. Как и все остальные игры, GTA имеет лимиты, которые по мере модифицирования необходимо увеличивать.

Возможности программы:

- динамические лимиты игры (файлы коллизии, объекты и т.п.);
- лимит IPL-файлов (лимиты карты, отвечающие за расстановку объектов на игровой карте, определения игровых зон, путей, гаражей, маркеров и т.п);
- лимит игрового движка (лимиты количества IDE-файлов разных таипов, отвечающих за определение различных игровых объектов);
- лимит карты (размеры игрового мира, параметры ЛОДов, параметры рендера карты);
- лимит IMG-файлов (размер архива до 32Gb, общее количество IMG-архивов, возможность вкладывать один архив в другой - например, файл vehicles.img в файле gta3.img);
- лимит cargrp.dat (возможность прописать транспорт в тех районах карты, где мы хотим его видеть);
- лимит игрового рендера (количество отрисовываемых объектов);
- лимит количества файлов определенного типа (ID Limits), для добавления транспорта, тюнинг детали и т.д.);
- лимит файла handling.cfg (у каждого транспортного средства свои настройки управления);
- лимит структуры SCM-файлов;
- различные игровые лимиты: доступных цветов, дистанции отрисовки ЛОДов, количество отрисовываемых точечных источников света (Corona Limits), скорости самолетов и т.п.;
- лимит зон игровой карты (стандарт - 4 зоны: LS, LV, SF, general);
- лимит спавн-точек на карте (стандарт - 10 госпиталей, 10 полицейских участков);
- лимит для редактирования файла water.dat (появляется возможность назначения новых зон);
- менеджер Stream-памяти, есть возможность увеличить объём используемой памяти до 2047 Mb, чтобы не пропадали текстуры, аналог StreamMemFix от Александра и CLEO-скриптов от fastman92;
- менеждер специальных функций транспорта (аналог Vehicle Special Abilities, сейчас доступно добавление самолетов типа Hydra; в разработке);
- вшит Vehicle Audio Loader для изменения и добавления звуков транспорту (gtasa_vehicleAudioSettings.cfg);

- отлично работает с SilentPatch от Silent.

- недавно удалось таки поженить FLA с модом Project 2DFX, работают стабильно

P.S.: Спасибо little_idiot за активное участие в этом вопросе на GTAFORUMS.COM.

1. Устанавливаем FLA v2.1 (Fastman's Limit Adjuster).

2. Устанавливаем Project 2DFX v3.2 (там тоже имеется настройщик лимитов, его удаляем).

3. Удаляем: - limit_adjuster_gta3vcsa.asi

                     - limit_adjuster_gta3vcsa.ini

4. Теперь задача, прописать теже настройки лимитов в Лимит Аджастере от Фастмана.

5. Настройки лимитов (красным цветом выделены обязательные настройки, чтобы "поженить" FLA + Project 2 DFX:

лог файл лимит аджастера
Starting fastman92 limit adjuster 2.1, compilation time: Sep 22 2015 19:14:23
Please visit http://fastman92.ml

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global expection handler has been registered.
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 245
Number of bike lines = 13
Number of flying lines = 24
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x166DE90, sizeof(mod_HandlingManager) = 0x103B8
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of VehicleStructs to: 57
---------------------------------------------
Modified limit of rwObjectInstances to: 4001
---------------------------------------------
Modified limit of matrices to: 3000
---------------------------------------------
Modified limit of PtrNode Singles to: 200000
---------------------------------------------
Modified limit of PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of EntryInfoNodes to: 800
---------------------------------------------
Modified limit of QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 30151
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 90000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 15000
---------------------------------------------
Modified limit of IPL: inst per file to: 15096
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
---------------------------------------------
Modified limit of IPL:Entry exits to: 600
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 198 (вообще 170, но у меня ещё добавлены тюнинг детали 28 штук, поэтому 198)
---------------------------------------------
Modified limit of IDE:hier section to 193
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
Modified limit of IDE:cars section to 252
---------------------------------------------
IMG archive size limit increased to 32 GB.
---------------------------------------------
Modified max number of IMG archives to: 14
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 55
---------------------------------------------
Streaming memory available limit set to 2146435072 bytes (2047 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 716
---------------------------------------------
Game closed.


Сообщение изменено: Kesha F1 (29 Март 2017 - 20:55)


#381 Constantines

Constantines

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Отправлено 04 Ноябрь 2017 - 14:26

Hi, fastman92! You can tell, flies an error when exiting, but not always ... What can be?

 

Привет, fastman92! Можешь подсказать, вылетает ошибка при выходе, но не всегда... Что может быть?

 

log
Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 20000
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 390
Number of bike lines = 14
Number of flying lines = 33
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x1970268, sizeof(mod_HandlingManager) = 0x19810
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified max number of IMG archives to: 18
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Streaming memory available limit set to 4293918720 bytes (4095 MB)
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 170
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 372
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 4896
Current thread ID: 2100
Last file to be loaded: gta_sa.set
Last library loaded: sensapi.dll
Exception address: 0x007F3825 ("gta_sa.exe"+0x3F3825)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xD57BF84

General registers:
EAX: 0x00000006 (6)
EBX: 0x00000000 (0)
ECX: 0x0D57BF30 (223854384)
EDX: 0x00000000 (0)
ESI: 0x0D57BF30 (223854384)
EDI: 0x00000000 (0)
EBP: 0x76666C30 (1986423856)
ESP: 0x0028F998 (2685336)
EIP: 0x007F3825 (8337445)
EFL: 0x00010206 (66054)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 195311.500000 bytes: 00 00 00 00 00 E0 BB BE 10 40
ST1: 195310.500000 bytes: 00 00 00 00 00 A0 BB BE 10 40
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: 17058.904297 bytes: 00 00 00 00 00 CF 45 85 0D 40
ST4: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST5: 2483.437744 bytes: 00 00 00 00 00 01 37 9B 0A 40
ST6: 119.000000 bytes: 00 00 00 00 00 00 00 EE 05 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0120
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 E0 BB BE
MM1: 00 00 00 00 00 A0 BB BE
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 CF 45 85
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 01 37 9B
MM6: 00 00 00 00 00 00 00 EE
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path Module file size Base Size of image Entry point
E:\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1314112 0x77850000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x770F0000 0x00110000 0x77103273
C:\Windows\syswow64\KERNELBASE.dll 275456 0x76100000 0x00047000 0x761074E1
C:\Windows\system32\WINMM.dll 194048 0x691C0000 0x00032000 0x691C37F1
C:\Windows\syswow64\msvcrt.dll 690688 0x76FA0000 0x000AC000 0x76FAA472
C:\Windows\syswow64\USER32.dll 833024 0x76640000 0x00100000 0x7665B6ED
C:\Windows\syswow64\GDI32.dll 311296 0x762B0000 0x00090000 0x762C6343
C:\Windows\syswow64\LPK.dll 25600 0x76630000 0x0000A000 0x766336A0
C:\Windows\syswow64\USP10.dll 626176 0x77050000 0x0009D000 0x77083FD7
C:\Windows\syswow64\ADVAPI32.dll 644096 0x76E90000 0x000A1000 0x76EA4939
C:\Windows\SysWOW64\sechost.dll 92160 0x772D0000 0x00019000 0x772D4975
C:\Windows\syswow64\RPCRT4.dll 666112 0x764E0000 0x000F0000 0x764F0569
C:\Windows\syswow64\SspiCli.dll 96768 0x75390000 0x00060000 0x753AA3AD
C:\Windows\syswow64\CRYPTBASE.dll 36352 0x75380000 0x0000C000 0x753810E1
E:\GTA San Andreas\vorbisfile.dll 1195008 0x514B0000 0x00128000 0x514C8084
C:\Windows\syswow64\SHELL32.dll 12872704 0x753F0000 0x00C4A000 0x75471621
C:\Windows\syswow64\SHLWAPI.dll 350208 0x76840000 0x00057000 0x76859BA6
C:\Windows\system32\d3d9.dll 1828352 0x74060000 0x001C3000 0x74061A45
C:\Windows\system32\VERSION.dll 21504 0x72B50000 0x00009000 0x72B51220
C:\Windows\system32\d3d8thk.dll 11264 0x74380000 0x00006000 0x743811F0
C:\Windows\system32\dwmapi.dll 67072 0x724A0000 0x00013000 0x724A1D3F
C:\Windows\syswow64\WS2_32.dll 206848 0x77200000 0x00035000 0x7720145D
C:\Windows\syswow64\NSI.dll 8704 0x768A0000 0x00006000 0x768A1782
E:\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\syswow64\ole32.dll 1414144 0x76150000 0x0015C000 0x7619BA3D
C:\Windows\system32\apphelp.dll 295936 0x675C0000 0x0004C000 0x675C2C14
C:\Windows\AppPatch\AcGenral.DLL 2176512 0x51290000 0x00218000 0x5129220F
C:\Windows\system32\UxTheme.dll 245760 0x72670000 0x00080000 0x726837C9
C:\Windows\system32\samcli.dll 51200 0x730D0000 0x0000F000 0x730D125E
C:\Windows\syswow64\OLEAUT32.dll 572416 0x76070000 0x0008F000 0x76073FB1
C:\Windows\system32\MSACM32.dll 72192 0x6C360000 0x00014000 0x6C361340
C:\Windows\system32\sfc.dll 2560 0x60F00000 0x00003000 0x00000000
C:\Windows\system32\sfc_os.DLL 40960 0x60EF0000 0x0000D000 0x60EF1392
C:\Windows\system32\USERENV.dll 81920 0x72C90000 0x00017000 0x72C91C9D
C:\Windows\system32\profapi.dll 31744 0x72C80000 0x0000B000 0x72C81992
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x76340000 0x0019D000 0x763417E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x76E60000 0x00027000 0x76E658B9
C:\Windows\syswow64\DEVOBJ.dll 64512 0x765D0000 0x00012000 0x765D1441
C:\Windows\syswow64\urlmon.dll 1229824 0x76CB0000 0x00136000 0x76CB1B35
C:\Windows\syswow64\WININET.dll 980992 0x76740000 0x000F5000 0x76741865
C:\Windows\syswow64\iertutil.dll 2064384 0x768B0000 0x001FB000 0x768B22D9
C:\Windows\syswow64\CRYPT32.dll 1176064 0x76B00000 0x00121000 0x76B0158E
C:\Windows\syswow64\MSASN1.dll 34304 0x76E50000 0x0000C000 0x76E5238E
C:\Windows\system32\MPR.dll 64000 0x72E30000 0x00012000 0x72E31200
C:\Program Files (x86)\Crypto Pro\CSP\cpsecur.dll 29464 0x615A0000 0x00008000 0x615A2AF7
C:\Program Files (x86)\Crypto Pro\CSP\detoured.dll 11544 0x0F000000 0x00006000 0x0F001007
C:\Windows\system32\IMM32.DLL 119808 0x76F40000 0x00060000 0x76F5158F
C:\Windows\syswow64\MSCTF.dll 828928 0x772F0000 0x000CC000 0x772F168B
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x6E0D0000 0x00003000 0x00000000
C:\Program Files (x86)\Crypto Pro\CSP\cpwinet.dll 30488 0x61670000 0x00009000 0x61672B47
C:\Program Files (x86)\Crypto Pro\CSP\cpcrypt.dll 48408 0x61170000 0x0000D000 0x61175F73
C:\Windows\syswow64\PSAPI.DLL 6144 0x77820000 0x00005000 0x77821438
E:\GTA San Andreas\ogg.dll 36864 0x003C0000 0x00009000 0x003C302E
E:\GTA San Andreas\vorbis.dll 1060864 0x037A0000 0x00108000 0x037B3F7C
E:\GTA San Andreas\$fastman92limitAdjuster.asi 5919744 0x50CD0000 0x005B5000 0x50D7E3FE
E:\GTA San Andreas\DllTricks.dll 33792 0x73430000 0x0000D000 0x7343147F
E:\GTA San Andreas\MinHook.x86.dll 14848 0x73420000 0x00007000 0x00000000
E:\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x71CC0000 0x00084000 0x71CC19A9
E:\GTA San Andreas\bikearmfix.asi 53760 0x52480000 0x00011000 0x524813A7
E:\GTA San Andreas\CLEO.asi 264704 0x52410000 0x0006B000 0x5241E484
E:\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
E:\GTA San Andreas\GFXHack.asi 27648 0x01850000 0x00011000 0x0185E001
E:\GTA San Andreas\GTASA.WidescreenFix.asi 329728 0x52270000 0x00056000 0x52286B76
E:\GTA San Andreas\III.VC.SA.LimitAdjuster.asi 375808 0x52200000 0x00063000 0x52235785
E:\GTA San Andreas\imfx.asi 441344 0x52180000 0x00072000 0x521A21E2
E:\GTA San Andreas\ImVehFt.asi 98304 0x50CA0000 0x0002C000 0x50CB117C
E:\GTA San Andreas\MSVCR100D.dll 1498960 0x50B20000 0x00172000 0x50B68E00
E:\GTA San Andreas\IndieVehSmoke.asi 13312 0x73410000 0x00007000 0x734127EA
C:\Windows\system32\MSVCP120.dll 454968 0x72CB0000 0x00071000 0x72CEB687
C:\Windows\system32\MSVCR120.dll 971064 0x72D30000 0x000EE000 0x72D413F4
E:\GTA San Andreas\modloader.asi 699392 0x50A60000 0x000B1000 0x50AB3D89
C:\Windows\system32\dbghelp.dll 854016 0x72B90000 0x000EB000 0x72B913CE
E:\GTA San Andreas\noDEP.asi 69632 0x523D0000 0x00016000 0x523D11A3
E:\GTA San Andreas\osprey.asi 55808 0x523B0000 0x00012000 0x523B1A23
E:\GTA San Andreas\RagDoll_physics.asi 785920 0x50990000 0x000C9000 0x50A0AB93
E:\GTA San Andreas\SALodLights.asi 212480 0x52360000 0x00041000 0x5236E625
E:\GTA San Andreas\SA_VehicleRemap.asi 182784 0x50950000 0x00032000 0x5095B2E0
E:\GTA San Andreas\SilentPatchSA.asi 226816 0x50910000 0x0003A000 0x5092AF08
E:\GTA San Andreas\skygfx.asi 243200 0x508B0000 0x0005F000 0x508C4EE1
E:\GTA San Andreas\skygrad.asi 13312 0x52DA0000 0x00007000 0x52DA211E
C:\Windows\system32\MSVCR100.dll 774808 0x731B0000 0x000BF000 0x731C1E2C
E:\GTA San Andreas\TheBirdsUpdate.asi 23552 0x5F240000 0x00009000 0x5F2447BC
C:\Windows\system32\MSVCP100.dll 422040 0x50840000 0x00069000 0x50873CF4
E:\GTA San Andreas\V_HUD_by_DK22Pac.asi 354816 0x507A0000 0x00095000 0x507CE3A1
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x773C0000 0x00083000 0x773C23D2
C:\Windows\system32\DDRAW.dll 531968 0x6CAA0000 0x000E7000 0x6CAA1771
C:\Windows\system32\DCIMAN32.dll 10240 0x73740000 0x00006000 0x73741250
C:\Windows\system32\DSOUND.dll 453632 0x647B0000 0x00072000 0x647B1576
C:\Windows\system32\POWRPROF.dll 145408 0x6DAD0000 0x00025000 0x6DAD2B71
C:\Windows\System32\MMDevApi.dll 213504 0x648D0000 0x00039000 0x648DE2DE
C:\Windows\System32\PROPSYS.dll 988160 0x73270000 0x000F5000 0x73280D9E
C:\Windows\system32\AUDIOSES.DLL 195584 0x536E0000 0x00036000 0x536E9DAE
C:\Windows\system32\DINPUT8.dll 145408 0x500F0000 0x00030000 0x5010EC5C
C:\Windows\system32\HID.DLL 22016 0x52350000 0x00009000 0x52351120
C:\Windows\syswow64\WINTRUST.dll 179200 0x76600000 0x0002F000 0x76602A35
C:\Windows\system32\nvd3dum.dll 14688096 0x683C0000 0x00DFB000 0x68B04110
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 758288 0x6C290000 0x000CA000 0x6C2E6745
C:\Windows\SysWOW64\quartz.dll 1328128 0x77E80000 0x00177000 0x77E842CA
C:\Windows\SysWOW64\devenum.dll 66560 0x52160000 0x00014000 0x5216CE73
C:\Windows\system32\ntmarta.dll 121856 0x72780000 0x00021000 0x7278145E
C:\Windows\syswow64\WLDAP32.dll 269824 0x76AB0000 0x00045000 0x76AB11E1
C:\Windows\system32\msdmo.dll 30720 0x52340000 0x0000B000 0x523439AB
C:\Windows\system32\DShowRdpFilter.dll 252928 0x500A0000 0x00042000 0x500BDD94
C:\Windows\system32\WTSAPI32.dll 40448 0x72100000 0x0000D000 0x721011E0
C:\Windows\system32\WINSTA.dll 156672 0x635B0000 0x00029000 0x635B6B19
C:\Windows\system32\slc.dll 27136 0x73850000 0x0000A000 0x73854D20
C:\Program Files (x86)\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll 1623552 0x77CD0000 0x001AB000 0x77DA6071
C:\Windows\system32\WINSPOOL.DRV 320000 0x6B860000 0x00051000 0x6B88988C
C:\Windows\system32\OLEACC.dll 233472 0x67610000 0x0003C000 0x67611A4D
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax 1076224 0x77BC0000 0x0010A000 0x77C65889
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll 1680896 0x729B0000 0x0019E000 0x729DE6B5
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-55.dll 576512 0x77B10000 0x000A9000 0x77B11400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-57.dll 11224064 0x0B450000 0x011EC000 0x0B451400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-3.dll 156672 0x50070000 0x0002E000 0x50071400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-4.dll 534528 0x77A70000 0x00093000 0x77A71400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-6.dll 196096 0x50030000 0x00037000 0x50031400
C:\Windows\system32\D3DIM700.DLL 817664 0x70DA0000 0x000CC000 0x70DA136A
C:\Windows\system32\wdmaud.drv 172032 0x50000000 0x00030000 0x50003C6B
C:\Windows\system32\ksuser.dll 4608 0x77A60000 0x00004000 0x77A61030
C:\Windows\system32\AVRT.dll 14336 0x52FF0000 0x00007000 0x52FF10C0
C:\Windows\system32\msacm32.drv 20992 0x77A50000 0x00008000 0x77A54119
C:\Windows\system32\midimap.dll 16896 0x77A40000 0x00007000 0x77A411D0
C:\Windows\system32\wmvcore.dll 2504192 0x2AFB0000 0x00267000 0x2AFCF2C2
C:\Windows\system32\WMASF.DLL 237568 0x77A00000 0x0003D000 0x77A011E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x629F0000 0x00190000 0x62A8D026
C:\Windows\system32\mlang.dll 177664 0x61990000 0x0002E000 0x619916ED
E:\GTA San Andreas\CLEO\SoccerTP.dll 216064 0x0C990000 0x0003A000 0x0C9A3100
C:\Windows\System32\dsdmo.dll 173568 0x779D0000 0x0002D000 0x779E7FC8
C:\Windows\system32\dnsapi.DLL 270336 0x71140000 0x00044000 0x711563F9
C:\Windows\system32\iphlpapi.DLL 103936 0x72480000 0x0001C000 0x7248A431
C:\Windows\system32\WINNSI.DLL 16896 0x72E50000 0x00007000 0x72E5128D
C:\Windows\system32\RASAPI32.dll 325120 0x23820000 0x00052000 0x238214BE
C:\Windows\system32\rasman.dll 76800 0x09BB0000 0x00015000 0x09BB12DE
C:\Windows\system32\rtutils.dll 37376 0x09400000 0x0000D000 0x09401326
C:\Windows\system32\sensapi.dll 10752 0x09DF0000 0x00006000 0x09DF125A
Game terminated.

такая же проблема. 4.1 ошибка каждый раз при выходе. не помню какая версия раньше стояла. проблем не было



#382 Constantines

Constantines

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Отправлено 04 Ноябрь 2017 - 19:29

Установил версию 3.45 полёт нормальный. пока без ошибок. И вопрос. Почему после установки, что SRT3, что RoSa Project, фастман выдает ошибку мол нет коллизии у объекта. В первом случае 3110 (это билбор спранк, через который в одной из миссий банда сиджея вылетает, оставляя его дырявым), во втором - 3257(какая то хрень, вроде на военной базе в пустыне). При чем при замене уже обратно на стандартные txd или даже dff, хотя он даже и заменялся (я так понимаю, коллизия в нем должна находиться), ошибка не пропадает. Все решается лишь восстановлением исхдного gta3.img.

Лог
Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
Please visit http://fastman92.ml

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Modified limit of rwObjectInstances to: 4001
---------------------------------------------
Modified limit of matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 30151
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 90000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 15000
---------------------------------------------
Modified limit of IPL: inst per file to: 15096
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
---------------------------------------------
Modified limit of IPL:Entry exits to: 600
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 193
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
IMG archive size limit increased to 32 GB.
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Vehicle special features are enabled
Number of hydra vehicles = 1
Hydra 0 = 520
Number of ZR350 vehicles = 1
ZR350 0 = 477
---------------------------------------------
SPECIAL: Plane speed limit disabled.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 462
---------------------------------------------
Error 0x534134, model ID 3257 does not have loaded collision.
Game terminated.


Сообщение изменено: Constantines (04 Ноябрь 2017 - 21:45)


#383 SuperKurochka

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Отправлено 24 Декабрь 2017 - 01:27

решил вроде как проблему. взял dllшники из FLA 2.1. пока всё работает

Та же самая проблема. 

При старте игры (начало катсцены, когда появляется первый текст) либо при начале любой миссии в загруженной игре (тоже на моменте начала катсцены) происходит вылет. Во всем остальном - все нормально работает. При запуске игры от имени администратора, после загрузки сохранения получаю черный экран (при начале новой игры - так же зависает на моменте, где первый текст).

Добавлены машины, в FLA расширен handling.cfg.

Вся проблема в FLA, так как без него все работает нормально.

Пробовал поставить dll от версии 2.1., но проблема не решилась.

Кто сталкивался с подобной проблемой? Уже все перепробовал, ничего не помогает.

 

Добавлю также, что помимо FLA у меня установлен OLA, но проблема, как мне кажется, не в этом, так как если я удаляю OLA (и соответственно увеличиваю лимиты уже в FLA), результат тот же.

 

Лог FLA
Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 8000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 5000 Is CCarGenerator_extended structure used: 0
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 227
Number of bike lines = 13
Number of flying lines = 24
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x3842920, sizeof(mod_HandlingManager) = 0xF1B8
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
IMG archive size limit increased to 32 GB.
---------------------------------------------
Modified max number of IMG archives to: 10
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 5500
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Cutscene directory to: 5120
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 5500
---------------------------------------------
Streaming memory available limit set to 1073741824 bytes (1024 MB)
---------------------------------------------
---------------------------------------------
Number of memory changes made: 316
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 9900
Current thread ID: 5048
Last file to be loaded: AMERICAN.GXT
Last library loaded: NOT SET
Exception address: 0x007C51A8 ("gta_sa.exe"+0x3C51A8)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x10

General registers:
EAX: 0xFFFFFFFF (-1)
EBX: 0x0177FA88 (24640136)
ECX: 0x0177FA88 (24640136)
EDX: 0x00000000 (0)
ESI: 0x00000000 (0)
EDI: 0x00BBC8C8 (12306632)
EBP: 0x00000000 (0)
ESP: 0x0177FA00 (24640000)
EIP: 0x007C51A8 (8147368)
EFL: 0x00210286 (2163334)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 185183.187500 bytes: 00 00 00 00 00 CC D7 B4 10 40
ST1: 0.983206 bytes: 00 00 00 00 00 69 B3 FB FE 3F
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 80 E8 3F
ST3: 0.522190 bytes: 00 00 00 00 00 40 AE 85 FE 3F
ST4: 0.544552 bytes: 00 00 00 00 00 C7 67 8B FE 3F
ST5: -0.722627 bytes: 00 00 00 00 00 19 FE B8 FE BF
ST6: -0.141329 bytes: 00 00 00 00 00 79 B8 90 FC BF
ST7: 0.951382 bytes: 00 00 00 00 00 C7 8D F3 FE 3F
CTRL: 007F
STAT: 0028
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 CC D7 B4
MM1: 00 00 00 00 00 69 B3 FB
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 40 AE 85
MM4: 00 00 00 00 00 C7 67 8B
MM5: 00 00 00 00 00 19 FE B8
MM6: 00 00 00 00 00 79 B8 90
MM7: 00 00 00 00 00 C7 8D F3

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path Module file size Base Size of image Entry point
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll 1615720 0x77C10000 0x0018D000 0x00000000
C:\WINDOWS\System32\KERNEL32.DLL 594552 0x75F60000 0x000D0000 0x75F70690
C:\WINDOWS\System32\KERNELBASE.dll 1930224 0x769E0000 0x001D7000 0x76AC8440
C:\WINDOWS\SYSTEM32\apphelp.dll 614912 0x71FC0000 0x0009A000 0x71FF3700
C:\WINDOWS\SYSTEM32\AcLayers.DLL 372224 0x67810000 0x00281000 0x6782B2D0
C:\WINDOWS\System32\msvcrt.dll 769096 0x77920000 0x000BD000 0x77955610
C:\WINDOWS\System32\USER32.dll 1528904 0x74650000 0x00175000 0x7466B810
C:\WINDOWS\System32\win32u.dll 83728 0x76030000 0x00016000 0x00000000
C:\WINDOWS\System32\GDI32.dll 133824 0x76050000 0x00022000 0x76056D20
C:\WINDOWS\System32\gdi32full.dll 1432816 0x77160000 0x0015E000 0x7721B600
C:\WINDOWS\System32\msvcp_win.dll 504272 0x748F0000 0x0007C000 0x74905620
C:\WINDOWS\System32\ucrtbase.dll 1145104 0x76550000 0x00117000 0x76573DF0
C:\WINDOWS\System32\SHELL32.dll 20286120 0x74B50000 0x01333000 0x74C58000
C:\WINDOWS\System32\cfgmgr32.dll 224216 0x748B0000 0x00038000 0x748BDA30
C:\WINDOWS\System32\shcore.dll 550168 0x76950000 0x00088000 0x769974A0
C:\WINDOWS\System32\RPCRT4.dll 777904 0x77B50000 0x000BE000 0x77B7F310
C:\WINDOWS\System32\SspiCli.dll 123512 0x74630000 0x00020000 0x7463C980
C:\WINDOWS\System32\CRYPTBASE.dll 31584 0x74620000 0x0000A000 0x74622A10
C:\WINDOWS\System32\bcryptPrimitives.dll 353848 0x76F00000 0x00057000 0x76F2DAE0
C:\WINDOWS\System32\sechost.dll 267112 0x76C60000 0x00043000 0x76C6A050
C:\WINDOWS\System32\combase.dll 2386312 0x76CB0000 0x00246000 0x76DBA200
C:\WINDOWS\System32\windows.storage.dll 6092664 0x77350000 0x005C6000 0x77534040
C:\WINDOWS\System32\advapi32.dll 481464 0x75E90000 0x00078000 0x75EAEF20
C:\WINDOWS\System32\shlwapi.dll 279472 0x77AE0000 0x00045000 0x77AF94A0
C:\WINDOWS\System32\kernel.appcore.dll 47600 0x76F70000 0x0000E000 0x76F73F80
C:\WINDOWS\System32\powrprof.dll 273840 0x76770000 0x00045000 0x76777980
C:\WINDOWS\System32\profapi.dll 73416 0x772C0000 0x00014000 0x772C7550
C:\WINDOWS\System32\OLEAUT32.dll 593536 0x76BC0000 0x00093000 0x76BE7CB0
C:\WINDOWS\System32\SETUPAPI.dll 4382032 0x76120000 0x00426000 0x7613DEB0
C:\WINDOWS\SYSTEM32\MPR.dll 86976 0x71E20000 0x00017000 0x71E23DC0
C:\WINDOWS\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 419328 0x74540000 0x0006C000 0x74556D40
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 189112 0x74510000 0x00030000 0x74514C40
C:\WINDOWS\SYSTEM32\bcrypt.dll 97144 0x73720000 0x00019000 0x737295E0
C:\WINDOWS\SYSTEM32\sfc_os.DLL 48640 0x72980000 0x00011000 0x72987EA0
C:\WINDOWS\System32\IMM32.DLL 143152 0x749D0000 0x00025000 0x749D49C0
C:\WINDOWS\System32\WS2_32.dll 409168 0x772E0000 0x00066000 0x772F74D0
C:\WINDOWS\System32\ole32.dll 1003152 0x779E0000 0x000F7000 0x77A1AA10
C:\WINDOWS\SYSTEM32\WINMM.dll 135432 0x71B70000 0x00024000 0x71B74CE0
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\vorbisfile.dll 3170 0x73490000 0x0000206C 0x73491116
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\WINDOWS\SYSTEM32\WINMMBASE.dll 129864 0x71B40000 0x00023000 0x71B484D0
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\vorbisHooked.dll 51928 0x00140000 0x00010DBC 0x00144C98
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\ogg.dll 36864 0x001B0000 0x00009000 0x001B302E
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\vorbis.dll 1060864 0x05890000 0x00108000 0x058A3F7C
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi 5919744 0x63E70000 0x005B5000 0x63F1E3FE
C:\WINDOWS\System32\PSAPI.DLL 17104 0x766D0000 0x00006000 0x766D1470
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\DllTricks.dll 7680 0x72A30000 0x00006000 0x72A31593
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\MinHook.x86.dll 14848 0x72A20000 0x00007000 0x00000000
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.16299.125_none_d02560fb5f387566\COMCTL32.dll 572312 0x724A0000 0x0008E000 0x72507E50
C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x6A420000 0x000BF000 0x6A431DFC
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\CLEO.asi 264704 0x72430000 0x0006B000 0x7243E3D4
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
C:\WINDOWS\SYSTEM32\MSACM32.dll 93568 0x72A00000 0x00019000 0x72A04430
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x729E0000 0x00014000 0x729E1203
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo 81920 0x72410000 0x00018000 0x724113AC
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo 58368 0x723F0000 0x00013000 0x723F1181
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\Hooks.asi 10240 0x729D0000 0x00009000 0x729D1D35
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\GUI.fp 59904 0x630F0000 0x00D7C000 0x630F93AF
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\FirstPerson.sp 445952 0x67AD0000 0x00072000 0x67ADA313
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\III.VC.SA.LimitAdjuster.asi 388608 0x677A0000 0x00065000 0x677D85F5
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\sa_widescreenfix_lite.asi 65024 0x723D0000 0x00014000 0x723D4B4A
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\SilentPatchSA.asi 253952 0x67750000 0x00042000 0x67770171
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\VehicleAudioLoader.asi 55808 0x05AA0000 0x00020000 0x05ABD001
C:\WINDOWS\system32\uxtheme.dll 472576 0x72900000 0x00079000 0x729394A0
C:\WINDOWS\SYSTEM32\DDRAW.dll 531456 0x67660000 0x000EA000 0x67673020
C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x723C0000 0x00007000 0x723C2010
C:\WINDOWS\SYSTEM32\dxgi.dll 590944 0x6B260000 0x00093000 0x6B2880B0
C:\WINDOWS\System32\crypt32.dll 1575896 0x767C0000 0x00182000 0x76819870
C:\WINDOWS\System32\MSASN1.dll 49648 0x76FE0000 0x0000E000 0x76FE53D0
C:\WINDOWS\System32\WINTRUST.DLL 284112 0x75F10000 0x00046000 0x75F2A3C0
C:\WINDOWS\System32\imagehlp.dll 95576 0x77B30000 0x00019000 0x77B364A0
C:\WINDOWS\SYSTEM32\CRYPTSP.dll 68264 0x73580000 0x00013000 0x73586C40
C:\WINDOWS\system32\rsaenh.dll 184984 0x73550000 0x0002F000 0x7355CE10
C:\WINDOWS\SYSTEM32\DSOUND.dll 501248 0x675E0000 0x00080000 0x6760F0A0
C:\WINDOWS\System32\clbcatq.dll 519640 0x76090000 0x00082000 0x760B0090
C:\WINDOWS\System32\MMDevApi.dll 361632 0x67580000 0x0005B000 0x675A5830
C:\WINDOWS\System32\DEVOBJ.dll 132288 0x73110000 0x00022000 0x731195F0
C:\WINDOWS\System32\PROPSYS.dll 1555232 0x6B890000 0x0017A000 0x6B8F1830
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 982016 0x67480000 0x000F4000 0x674BCFC0
C:\WINDOWS\SYSTEM32\AVRT.dll 27416 0x723B0000 0x00008000 0x723B1A70
C:\WINDOWS\SYSTEM32\wintypes.dll 832648 0x671C0000 0x000CB000 0x6722F730
C:\WINDOWS\System32\MSCTF.dll 1323840 0x74A00000 0x00144000 0x74A53B80
C:\WINDOWS\system32\dwmapi.dll 126872 0x729A0000 0x00023000 0x729A4DA0
C:\WINDOWS\SYSTEM32\DINPUT8.dll 178176 0x6A8B0000 0x00038000 0x6A8BBB10
C:\WINDOWS\SYSTEM32\inputhost.dll 149840 0x6B550000 0x00026000 0x6B56C000
C:\WINDOWS\SYSTEM32\CoreMessaging.dll 566664 0x67130000 0x0008C000 0x67186B80
C:\WINDOWS\SYSTEM32\CoreUIComponents.dll 2313472 0x66EF0000 0x00234000 0x66F483A0
C:\WINDOWS\SYSTEM32\ntmarta.dll 152440 0x733C0000 0x00028000 0x733C7ED0
C:\WINDOWS\SYSTEM32\HID.DLL 25600 0x723A0000 0x0000A000 0x723A2170
C:\WINDOWS\SYSTEM32\d3d9.dll 1474680 0x6AF20000 0x0016C000 0x6AF94D60
C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumd.dll 787472 0x6B190000 0x000C4000 0x6B1923D0
C:\WINDOWS\SYSTEM32\VERSION.dll 27416 0x745B0000 0x00008000 0x745B17E0
C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvd3dum.dll 15525768 0x67EB0000 0x00EA4000 0x6862EF80
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 760032 0x66E20000 0x000CC000 0x66E76A15
C:\WINDOWS\System32\TextInputFramework.dll 480912 0x63070000 0x00077000 0x630A5CB0
C:\WINDOWS\SYSTEM32\dcomp.dll 1027912 0x6AC00000 0x000FE000 0x6AC6B110
C:\Windows\System32\quartz.dll 1508864 0x62EC0000 0x001A4000 0x62EEBFA0
C:\Windows\System32\Windows.UI.dll 844528 0x0FEF0000 0x000CE000 0x0FF46DF0
C:\WINDOWS\SYSTEM32\wmvcore.dll 2197912 0x62BD0000 0x0021C000 0x62C14580
C:\WINDOWS\SYSTEM32\WMASF.DLL 253656 0x67440000 0x0003F000 0x67477320
C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1081592 0x62AC0000 0x00107000 0x62BAD180
C:\WINDOWS\SYSTEM32\MFPlat.DLL 1522176 0x62940000 0x00174000 0x62990F90
C:\WINDOWS\SYSTEM32\RTWorkQ.DLL 139192 0x62910000 0x00027000 0x62919310
C:\WINDOWS\system32\mlang.dll 201216 0x628D0000 0x00035000 0x628E2950
Game terminated.

 

Настройки FLA
; fastman92limitAdjuster_GTASA.ini

[DYNAMIC LIMITS]
; ColModels (10150)
#ColModels = 10150

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50

; rwObjectInstances (1000)
#rwObjectInstances = 1000

; Matrices (900)
#Matrices = 900

; PtrNode Singles (70000)
#PtrNode Singles = 70000

; PtrNode Doubles (3200)
#PtrNode Doubles = 3200

; EntryInfoNodes (500)
#EntryInfoNodes = 500

; Peds (140)
#Peds = 140

; Vehicles (110)
#Vehicles = 110

; Objects (350)
#Objects = 350

; Tasks (500)
#Tasks = 500

; Events (200)
#Events = 200

; PointRoute (32)
#PointRoute = 32

; PatrolRoute (32)
#PatrolRoute = 32

; NodeRoute (64)
#NodeRoute = 64

; TaskAllocator (16)
#TaskAllocator = 16

; PedIntelligence (140)
#PedIntelligence = 140

; PedAttractors (64)
#PedAttractors = 64

; QuadTreeNodes (400)
#QuadTreeNodes = 400

; Collision links (50)
#Collision links = 50

; CustomEnvMapPipeMatDataPool (4096)
#CustomEnvMapPipeMatDataPool = 4096

; CustomEnvMapPipeAtmDataPool (1024)
#CustomEnvMapPipeAtmDataPool = 1024

; CustomSpecMapPipeMaterialDataPool (4096)
#CustomSpecMapPipeMaterialDataPool = 4096

[IPL]
; IPL : inst section, buildings (13000)
#Buildings = 13000

; IPL: inst section, dummies (2500)
#Dummies = 2500

; IPL : inst entries per file (4096)
#Inst entries per file = 4096

; IPL: entity index array (40)
#Entity index array = 40

; IPL: map zones (39)
#Map zones = 39

; IPL: navigation zones (380)
#Navigation zones = 380

; IPL: occl for interiors (40)
#Interior occluders = 40

; IPL: occl for map (1000)
#Occluders = 1000

; IPL: tcyc (32)
#Timecycle modifiers = 32

; IPL: cull mirror attribute zones (72)
#CULL mirror attribute zones = 72

; IPL: cull tunnel attribute zones (40)
#CULL tunnel attribute zones = 40

; IPL: cull attribute zones (1300)
#CULL attribute zones = 1300

; IPL: jump (256)
#Stunt jumps = 256

; IPL: enex (400)
#Entry exits = 400

; IPL: auzo zone boxes (158)
#Auzo zone boxes = 158

; IPL: auzo zone boxes coordinate (0)
#Auzo zone boxes, apply coordinate limit patch = 0

; IPL: auzo zone spheres (3)
#Auzo zone spheres = 3

; Enable pickup limit patch
#Enable pickup limit patch = 0

; IPL: pickups, coordinate limit will be hacked as well (620)
#Pickups = 620

; Pickup collected
#Pickup collected = 20

[IDE LIMITS]
; IDE : objs section type 1 (14000)
#IDE Objects Type 1 = 140000

; IDE : objs section type 2 (70)
#IDE Objects Type 2 = 700

; IDE : tobj section (169)
#Timed Objects = 169

; IDE : hier (92)
#Hier Objects = 92

; IDE : cars section (212)
#Vehicle Models = 2120

; IDE : peds section ( 278 )
#Ped Models = 278

# IDE : weap section ( 51 )
#Weapon Models = 51

# IDE: 2dfx section (100)
#2DFX Effects = 100

[MAP LIMITS]
; Apply tracks.dat coordinate limit patch
#Apply tracks.dat coordinate limit patch = 0

; tracks.dat file size limit
#Tracks.dat file size limit = 46384

; Max number of track stations (6)
#Max number of track stations = 6

; Enables track config loader
#Enable track config loader = 0

; Apply paths limit patch
#Apply paths limit patch = 0

; Enables path debugging
#Enable path debugging = 0

; Paths map size (6000)
; This option requires new set of files if map size is changed!!!
#Paths map size = 6000

; Radar map size (6000)
; This option requires new set of files if map size is changed!!!
#Radar map size = 6000

; Enables frontend map different, using fradar**.txd files
#Enable frontend map different = 0

; Water map size (6000)
#Water map size = 6000

; Renderware world map size (10000)
#Renderware world map size = 10000

; World map size (6000)
#World map size = 6000

; World sector size (50)
#World sector size = 50

; World LOD sector size (200)
#World LOD sector size = 200

[LEVEL LIMITS]
; Level limits are enabled if you uncomment 'Number of levels'

; Currently it's only possible to put the default car/ped IDs for levels.
; Random IDs won't work

#Number of levels = 4

; Cop car IDs for levels
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop bike = 523

; Cop ped IDs for levels
Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped bike = 284

; Ambulance IDs for levels
Ambulance level 1 = 416
Ambulance level 2 = 416
Ambulance level 3 = 416

; Medic IDs for levels
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276

; Fire engine IDs for levels
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407

; Fireman IDs for levels
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278

; Cab driver IDs for levels
Number of cab drivers for level 0 = 0

Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261

Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234

Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206

; Item price multipliers for levels
Item price multiplier 0 = 1.0
Item price multiplier 1 = 1.0
Item price multiplier 2 = 1.0
Item price multiplier 3 = 1.2

[VEHICLE SPECIAL FEATURES]
#Enable special features = 0

Number of hydra vehicles = 1
Hydra 1 = 520

Number of ZR350 vehicles = 1
ZR350 1 = 477

[RESTARTS]
#Max number of hospital restarts = 10
#Max number of police restarts = 10

[img LIMITS]
; Max number of IMG archives (8)
Max number of IMG archives = 10

; Enable handling of new enhanced IMG archives
Enable handling of new enhanced IMG archives = 1

; Increase the IMG archive size limit (max limit 32 GB)
Increase the IMG archive size limit = 32

; Enable handling of IMGLIST keyword
#Enable handling of IMGLIST keyword = 1

[DIRECTORY LIMITS]
; Extra objects directory (550)
Extra objects directory = 5500

; Cutscene directory (512)
Cutscene directory = 5120

; Clothes directory (550)
Clothes directory = 5500

[WATER LIMITS]
; Water triangles (6)
#Water triangles = 6

; Water quads (301)
#Water quads = 301

; Water quads and triangles list (701)
#Water quads and triangles list = 701

; Water vertices (1021)
#Water vertices = 1021

[CAR STREAMING]
; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.
#Cargrp cars per group = 23

; Streaming : DesiredNumberOfVehiclesLoaded (22)
; This limit must be lower than a number of members per car group.
; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.
#Streaming_DesiredNumberOfVehiclesLoaded = 22

; Car generators (500)
Car generators = 5000

; Number of process counter passes for car generators (4)
#Number of process counter passes for car generators = 4

; Should CCarGenerator_extended be used?
#Use extended format for car generators = 0

; Accept any ID for car generator?
Accept any ID for car generator = 1

[PED STREAMING]
; Pedgrp peds per group (21)
#Pedgrp peds per group = 21

[STREAMING]
; Memory available, in MB unit (megabytes), default value 50
Memory available = 1024

; Max number of stream handles (32)
#Max number of stream handles = 32

; Number of requested models above which the game considers loading very busy (5)
#Number of requested models above which the game considers loading very busy = 5

; Minimum number of iterations in LoadAllRequestedModels (10)
#Minimum number of iterations in LoadAllRequestedModels = 10

[RENDERER LIMITS]
; Invisible entity pointers (150)
#Invisible entity pointers = 150

; Visible super LOD pointers (50)
#Visible super LOD pointers = 50

; Visible LOD pointers (1000)
#Visible LOD pointers = 1000

; Visible entity pointers (1000)
#Visible entity pointers = 1000

[VISIBILITY LIMITS]
; Alpha list limit (20)
#Alpha list limit = 20

; Alpha boat atomic list limit (20)
#Alpha boat atomic list limit = 20

; Alpha entity list limit (200)
#Alpha entity list limit = 200

; Alpha underwater entity list limit (100)
#Alpha underwater entity list limit = 100

; Alpha really draw last list limit (50)
#Alpha really draw last list limit = 50

; Weapon peds for PC limit (100)
#Weapon peds for PC limit = 100

[ID LIMITS]
#Apply ID limit patch = 0

; ------- Information:
; ---- Count of files of one type can't be higher than 65535. That means you can have set a 65535 value for DFF/TXD/COL or whatever, but can't set 65536 or anything higher.
; ---- Total number of file IDs virtually unlimited (__int32)

; DFF (20000)
FILE_TYPE_DFF = 65535

; TXD (5000)
FILE_TYPE_TXD = 65535

; COL (255)
FILE_TYPE_COL = 65535

; IPL (256)
FILE_TYPE_IPL = 65535

; IFP (180)
FILE_TYPE_IFP = 65535

; RRR (475)
FILE_TYPE_RRR = 65535

; SCM (82)
FILE_TYPE_SCM = 65535

; LOADED_START (2)
#FILE_TYPE_LOADED_START = 2

; REQUESTED_START (2)
#FILE_TYPE_REQUESTED_START = 2

; different limits below
; These limits don't require 'ID limit patch' to be enabled.

; Count of killable model IDs (vehicles/peds) (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
;
; In short, this value will affect the max possible ID for ped/vehicle.
Count of killable model IDs = 8000

[HANDLING.CFG LIMITS]
Apply handling.cfg patch = 1

; Number of standard lines (210)
Number of standard lines = 227

; Number of bike lines (13)
#Number of bike lines = 13

; Number of flying lines (24)
#Number of flying lines = 24

; Number of boat lines (12)
#Number of boat lines = 12

; Number of animation group lines (30)
#Number of animation group lines = 30

[SCM LIMITS]
; max size in bytes of MAIN segment from main.scm (200000)
#Max size of MAIN segment = 200000

# max mission size from main.scm (69000)
#Max mission size = 69000

; Running scripts (96)
#Running scripts = 96

; Mission cleanup array limit (75)
#Mission cleanup = 75

; Used object array (395)
#Max number of used objects = 395

; Switch jump table cases (75)
#Switch jump table cases = 75

[OTHER LIMITS]
; Coronas (64)
#Coronas = 64

; Max size of single collision from .col archive (32768)
#Collision size = 32768

; Cover points (100)
#Cover points = 100

; LOD distance = 300.0
#LOD distance = 300.0

# Max number of particles active (1000)
#Max number of particles active = 1000

; Limit for number of object.dat entries.
; 5 first entries of array are reserved for hardcoded purpose.
#Object info entries = 160

; Radar traces (175)
#Radar traces = 175

; References (3000)
#References = 3000

; Vehicle colors (128)
#Vehicle colors = 128

; Number of plate textures (3)
#Number of plate textures = 3

[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader
#Apply roadblox.dat better loader = 0

[SHADOW LIMITS]
; Shadows stored (48)
#Shadows stored = 48

; Poly bunches (360)
#Poly bunches = 360

; Static shadows (48)
#Static shadows = 48

; Permanent shadows (48)
#Permanent shadows = 48

[WEAPON LIMITS]
; Enable weapon type loader
#Enable weapon type loader = 0

; Weapon type loader, number of type IDs (70)
#Weapon type loader, number of type IDs = 70

; Enable melee combo type loader
#Enable melee combo type loader = 0

; Max number of melee combos (17)
#Max number of melee combos = 17

[SPECIAL]
; Disables radar rotation
#Disable radar rotation = 0

; Disables 270 km\h plane speed limit.
#Disable plane speed limit = 0

; Make helicopters land on water when cars on water cheat enabled
#Make helicopters land on water when cars on water cheat enabled = 1

; Make save of variable size
#Make save of variable size = 0

; Make paintjobs work for any ID
#Make paintjobs work for any ID = 0

[ERROR REPORTING]
Enable error reporting = 0

Attempt to load object instance with undefined ID = 0
#Car generator limit exceeded = 0
Car generator with invalid model ID is getting registered = 0
IMG archive needs rebuilding = 0
Model does not have collision loaded = 0
#Model has collision already set up = 0
#Model name is declared on multiple IDs = 0
#Requested file does not exist = 0
Stream handles limit exceeded = 0

[DEBUG OUTPUT]
; Enables debug output from sprintf and printf functions.
#Enable debug output = 0

; Enable logging of files loaded
#Enable logging of files loaded = 0

[DEBUGGING]
; Makes pad 1 act like pad 0
#Copy info to pad 1 from pad 0 = 0

[PLUGIN PATCHES]
; Enables plugin patches.
#Enable plugin patches = 0

[ADDONS]
#Enable cheat string loader = 0
#Enable vehicle audio loader = 0

#Enable train type carriages loader = 0

; Train carriage loader, max number of vehicles (15)
#Train type carriage loader, max number of vehicles for type = 15

; Train carriage loader, number of type IDs (16)
#Train type carriage loader, number of type IDs = 16

#Enable radar blip sprite filename loader = 0

; Radar blip sprite filename loader, number of type IDs (64)
#Radar blip sprite filename loader, number of type IDs = 64

[MAIN]
author = fastman92
donation window disable code = F527F-56C35-4EFD9-0E7FE-BE780

; Crash expection handler
; You should leave it enabled, or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global expection handler = 1
#Disable music on global exception handler = 0

 

Настройки OLA (на всякий случай)
; See explanation of limits at the end of the file

[SALIMITS]
PtrNodeSingle = unlimited
PtrNodeDouble = unlimited
EntryInfoNode = unlimited
Peds = 140
PedIntelligence = 140
Vehicles = 110
Buildings = 100000
Objects = 100000
Dummys = 500000
ColModel = unlimited
Task = unlimited
Event = unlimited
PointRoute = unlimited
PatrolRoute = unlimited
NodeRoute = unlimited
TaskAllocator = unlimited
PedAttractors = unlimited
VehicleStructs = unlimited
MatrixList = unlimited
OutsideWorldWaterBlocks = 500
AlphaEntityList = unlimited
VisibleEntityPtrs = unlimited
VisibleLodPtrs = unlimited
StreamingObjectInstancesList = 30000
AtomicModels = unlimited
DamageAtomicModels = unlimited
TimeModels = unlimited
ClumpModels = unlimited
VehicleModels = unlimited
PedModels = unlimited
WeaponModels = unlimited
EntitiesPerIpl = unlimited
EntityIpl = unlimited
StaticShadows = 2048
Coronas = 20000
ScriptSearchLights = 1024
FrameLimit = 60
MemoryAvailable = 1024

[VCLIMITS]
ExtraObjectsDir = 256
PtrNode = 300000
EntryInfoNode = 3200
Peds = 140
Vehicles = 110
Buildings = 300000
Treadables = 1
Objects = 10000
Dummys = 30000
AudioScriptObj = 192
ColModel = 15000
AlphaEntityList = 2000
VisibleEntityPtrs = unlimited
AtomicModels = 10000
TimeModels = unlimited
ClumpModels = unlimited
VehicleModels = unlimited
PedModels = unlimited
WeaponModels = unlimited
2dEffects = unlimited
OutsideWorldWaterBlocks = 40
Coronas = 5000
FrameLimit = 30
MemoryAvailable = 30%

[GTA3LIMITS]
StreamingInfo = 6350
TxdStore = 850
ExtraObjectsDir = 128
PtrNode = 90000
EntryInfoNode = 30000
Peds = 140
Vehicles = 110
Buildings = 100000
Treadables = 1214
Objects = 10000
Dummys = 30000
AudioScriptObj = 256
AlphaEntityList = 2000
VisibleEntityPtrs = unlimited
TimeModels = unlimited
OutsideWorldWaterBlocks = 40
Coronas = 5000
FrameLimit = 30
MemoryAvailable = 30%

[OPTIONS]
DebugTextKey = 0x74 ; F5 -- Use an VKEY (see http://msdn.microsof...(v=vs.85).aspx)

; ### StreamingInfo
; Size of the streaming info array.
; Must be big enough to hold all streamed resources (http://www.gtamoddin...ource_Streaming)
; For III the size should be numModels + TxdStore size (numModels is currently fixed at 5500).
;
; ### ExtraObjectsDir
; Size of the extra objects directory.
; Number of streamed DFFs the game can store that have no IDE definition.
;
; ### TxdStore
; Size of the Txd Pool.
; Number of Txds the game can use, StreamingInfo must be increased too.
;
; ### Buildings
; Buildings on the building pool
; Building is anything placed by a IPL that is not a object (see Dummys or Objects to see what is a object)
;
; ### Peds
; Peds on the peds pool
; Note this does not increase the amount of peds roaming, but increases the maximum number of peds can be created
;
; ### Vehicles
; Vehicles on the vehicles pool
; Note this does not increase the amount of vehicles roaming, but increases the maximum number of vehicles can be created
;
; ### Objects
; Dynamic objects (i.e. registed in objects.dat) near/visible to the player
; See also: Dummys
;
; ### Dummys
; Dynamic objects (i.e. registed in objects.dat) spawned at once in the entire world
; Whenever the player is near this dynamic object an actual Object representation of it is created (see also Objects)
;
; This is used to save memory, this stores basic information about the dyn object (position, model, etc) and only spawns
; the actual dynamic stuff (which uses more memory) when necessary, that's, when near it.
;
; ### PedIntelligence
; Ped AI instances
; **MUST** be the same value as Peds
;
; ### ColModel [CanBeUnlimited]
; Collision models loaded at once
; Notice this is not the same as one .col file, .col files might be collision archives which contain many ColModels.
;
; ### PtrNodeSingle [CanBeUnlimited]
; Nodes for the pool of singly linked lists
; Directly related to the amount of entities spawned in the world and values stored in quad trees.
;
; ### PtrNodeDouble [CanBeUnlimited]
; Nodes for the pool of double linked lists
; Directly related to the amount of entities spawned in the world
;
; ### PtrNode
; Mix of PtrNodeSingle and PtrNodeDouble (see PtrNodeSingle and PtrNodeDouble)
;
; ### EntryInfoNode [CanBeUnlimited]
; Directly related to the amount of collidable entities spawned in the world
;
; ### Task [CanBeUnlimited]
; Running pedestrian tasks around the world
;
; ### Event [CanBeUnlimited]
; Events notification around the world (vehicles collided, etc)
;
; ### PointRoute [CanBeUnlimited]
; Related to AI routes (see scm command 05D7)
;
; ### PatrolRoute [CanBeUnlimited]
; Related to AI patrol routes (see scm command 0755)
;
; ### NodeRoute [CanBeUnlimited]
; Related to dynamic AI routes to go somewhere (for example, the command 05F5)
;
; ### TaskAllocator [CanBeUnlimited]
; Allocator of tasks to organized group of peds
;
; ### PedAttractors [CanBeUnlimited]
; Peds attracted to specific objects (e.g. ped using a cassino machine)
;
; ### VehicleStructs [CanBeUnlimited]
; Loaded vehicles models information.
;
; ### Treadables
; Animated buildings?
;
; ### AudioScriptObj
; Script sounds (see scm command 018D)
;
;
; ### MatrixList [CanBeUnlimited]
; Pool of transformation matrices, directly related to the amount of physical objects in the world
;
; ### AlphaEntityList [CanBeUnlimited]
; List of entities (non-vehicle) to be rendered that contains alpha components (textures, object is going from invisible to visible state...)
;
; ### VisibleEntityPtrs [CanBeUnlimited]
; List of visible non-lod entities
;
; ### VisibleLodPtrs [CanBeUnlimited]
; List of visible lod entities
;
; ### OutsideWorldWaterBlocks
; Amount of blocks outside the world boundaries to be rendered
; Fixes water flickering outside world bondaries
;
; ### StreamingObjectInstancesList
; List of streamed in entities RwObjects (dff models)
; Fixes buildings flickering when seeing too many of them
;
; ### AtomicModels [CanBeUnlimited]
; Maximum amount of object definitions that aren't breakable (http://www.gtamoddin....php?title=OBJS)
;
; ### DamageAtomicModels [CanBeUnlimited]
; Maximum amount of object definitions that are breakable (http://www.gtamoddin....php?title=OBJS)
;
; ### TimeModels [CanBeUnlimited]
; Maximum amount of timed object definitions (http://www.gtamoddin....php?title=TOBJ)
;
; ### ClumpModels [CanBeUnlimited]
; Maximum amount of hierarchical object definitions (http://www.gtamodding.com/wiki/HIER and http://www.gtamodding.com/wiki/ANIM)
;
; ### VehicleModels [CanBeUnlimited]
; Maximum amount of vehicle definitions (http://www.gtamoddin...RS_(IDE_Section))
;
; ### PedModels [CanBeUnlimited]
; Maximum amount of ped definitions (http://www.gtamodding.com/wiki/PEDS)
;
; ### WeaponModels [CanBeUnlimited]
; Maximum amount of weapon definitions (http://www.gtamodding.com/wiki/WEAP)
;
; ### EntitiesPerIpl [CanBeUnlimited]
; Maximum amount of instantiated entities (in INST section) from a single IPL file.
;
; ### EntityIpl [CanBeUnlimited]
; Maximum number of IPL files that creates entities.
;
; ### StaticShadows
; Maximum amount of static shadows
;
; ### Coronas
; Maximum amount of coronas
;
; ### ScriptSearchLights
; Maximum amount of searchlights that can be created with opcode 06B1
;
; ### FrameLimit
; By default this is set to 30, which is actually 25fps. For 60fps, the value is 105.
;
; ### MemoryAvailable
; Streaming memory available for streamed resources (http://www.gtamoddin...ource_Streaming) in **MEGABYTES**.
; The value can be in percent if you append a '%' at the end of the number, in this situation it'll use this percentage of memory
; from the amount of physical memory available in your system.
;
;
;

 

Прошу помощи  :help:

 

UPD: Обнаружено, что после 5 минут игра намертво фризит и вылетает.  - Решено увеличением "VehicleStructs" в FLA.ini


Сообщение изменено: SuperKurochka (24 Декабрь 2017 - 13:23)


#384 fastman92

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Отправлено 26 Декабрь 2017 - 17:13

 

You should only enable the settings in the INI and do nothing else.
Check if game works.

Later add a vehicle and check if game still works.



#385 tokar999

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Отправлено 28 Декабрь 2017 - 16:02

Приветствую, Господа. Такой вопрос. Не могу подружить fla 4.3 c 2dfx 4.0. Помимо этих плагинов стоит SilentPatch 1.1 build 28, Cleo 4.3.22. Пока больше ничего не ставил. Игра вылетает перед появлением главного меню. Вылет появляется не всегда, через раз.

Лог
Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 245
Number of bike lines = 13
Number of flying lines = 24
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x16B29B8, sizeof(mod_HandlingManager) = 0x103B8
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 57
---------------------------------------------
Modified limit of rwObjectInstances to: 4001
---------------------------------------------
Modified limit of matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 30151
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 90000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 15000
---------------------------------------------
Modified limit of IPL: inst per file to: 15096
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
---------------------------------------------
Modified limit of IPL:Entry exits to: 600
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 193
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
Modified limit of IDE:cars section to 252
---------------------------------------------
IMG archive size limit increased to 32 GB.
---------------------------------------------
Modified max number of IMG archives to: 14
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 55
---------------------------------------------
Streaming memory available limit set to 2146435072 bytes (2047 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 729
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 4012
Current thread ID: 3716
Last file to be loaded: AUDIO\CONFIG\EVENTVOL.DAT
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x004065BF ("gta_sa.exe"+0x65BF)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x110

General registers:
EAX: 0x00000001 (1)
EBX: 0x00000000 (0)
ECX: 0x00000FC8 (4040)
EDX: 0x000000C0 (192)
ESI: 0x017592C0 (24482496)
EDI: 0x00000000 (0)
EBP: 0x76933E72 (1989361266)
ESP: 0x0521FF74 (86114164)
EIP: 0x004065BF (4220351)
EFL: 0x00010206 (66054)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST1: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 027F
STAT: 0000
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 00
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path Module file size Base Size of image Entry point
E:\Games\Rockstar Games\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1314112 0x76EB0000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x76920000 0x00110000 0x76933273
C:\Windows\syswow64\KERNELBASE.dll 275456 0x74C60000 0x00047000 0x74C674E1
C:\Windows\system32\WINMM.dll 194048 0x73660000 0x00032000 0x736637F1
C:\Windows\syswow64\msvcrt.dll 690688 0x74A30000 0x000AC000 0x74A3A472
C:\Windows\syswow64\USER32.dll 833024 0x74B00000 0x00100000 0x74B1B6FA
C:\Windows\syswow64\GDI32.dll 312832 0x75FD0000 0x00090000 0x75FE633B
C:\Windows\syswow64\LPK.dll 25600 0x75D60000 0x0000A000 0x75D636A0
C:\Windows\syswow64\USP10.dll 629760 0x747C0000 0x0009D000 0x747F474C
C:\Windows\syswow64\ADVAPI32.dll 644096 0x75EF0000 0x000A1000 0x75F04939
C:\Windows\SysWOW64\sechost.dll 92160 0x74AE0000 0x00019000 0x74AE4975
C:\Windows\syswow64\RPCRT4.dll 666112 0x74D20000 0x000F0000 0x74D30569
C:\Windows\syswow64\SspiCli.dll 96768 0x74750000 0x00060000 0x7476A3AD
C:\Windows\syswow64\CRYPTBASE.dll 36352 0x74740000 0x0000C000 0x747410E1
E:\Games\Rockstar Games\GTA San Andreas\vorbisfile.dll 53760 0x71BE0000 0x00011000 0x71BE1A0B
C:\Windows\syswow64\WS2_32.dll 206336 0x75E90000 0x00035000 0x75E9145D
C:\Windows\syswow64\NSI.dll 8704 0x75D70000 0x00006000 0x75D71782
E:\Games\Rockstar Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\syswow64\ole32.dll 1417728 0x76490000 0x0015D000 0x764DB9C5
C:\Windows\system32\apphelp.dll 295936 0x73870000 0x0004C000 0x73872C14
C:\Windows\AppPatch\AcGenral.DLL 2179072 0x705F0000 0x00219000 0x705F221F
C:\Windows\syswow64\SHLWAPI.dll 350208 0x768C0000 0x00057000 0x768D9BA6
C:\Windows\system32\UxTheme.dll 245760 0x71C20000 0x00080000 0x71C337C9
C:\Windows\system32\samcli.dll 51200 0x734C0000 0x0000F000 0x734C125E
C:\Windows\syswow64\OLEAUT32.dll 581632 0x74860000 0x00091000 0x7486406A
C:\Windows\system32\MSACM32.dll 72192 0x71C00000 0x00014000 0x71C01340
C:\Windows\system32\VERSION.dll 21504 0x722C0000 0x00009000 0x722C1220
C:\Windows\syswow64\SHELL32.dll 12880896 0x74E30000 0x00C4C000 0x74EB14C1
C:\Windows\system32\sfc.dll 2560 0x71EA0000 0x00003000 0x00000000
C:\Windows\system32\sfc_os.DLL 40960 0x71FC0000 0x0000D000 0x71FC1392
C:\Windows\syswow64\USERENV.dll 81920 0x75ED0000 0x00017000 0x75ED1C9D
C:\Windows\syswow64\profapi.dll 31744 0x75A80000 0x0000B000 0x75A81992
C:\Windows\system32\dwmapi.dll 67584 0x72040000 0x00013000 0x72041858
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x765F0000 0x0019D000 0x765F17E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x75D80000 0x00027000 0x75D858B9
C:\Windows\syswow64\DEVOBJ.dll 64512 0x768A0000 0x00012000 0x768A1441
C:\Windows\syswow64\urlmon.dll 1316864 0x76090000 0x0014C000 0x76092B80
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x76060000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x76070000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x76080000 0x00005000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x74E10000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x747B0000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x74E20000 0x00003000 0x00000000
C:\Windows\syswow64\normaliz.DLL 2048 0x74D10000 0x00003000 0x00000000
C:\Windows\syswow64\iertutil.dll 2292736 0x75B20000 0x00235000 0x75B23B90
C:\Windows\syswow64\WININET.dll 2767872 0x761E0000 0x002AB000 0x761E2A70
C:\Windows\system32\MPR.dll 64000 0x71860000 0x00012000 0x71861200
C:\Windows\system32\IMM32.DLL 119808 0x74CB0000 0x00060000 0x74CC158F
C:\Windows\syswow64\MSCTF.dll 830464 0x767A0000 0x000CD000 0x767A168B
E:\Games\Rockstar Games\GTA San Andreas\vorbishooked.DLL 65536 0x003D0000 0x00011000 0x003D4C98
E:\Games\Rockstar Games\GTA San Andreas\ogg.dll 36864 0x003F0000 0x00009000 0x003F302E
E:\Games\Rockstar Games\GTA San Andreas\vorbis.dll 1060864 0x03440000 0x00108000 0x03453F7C
E:\Games\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi 5919744 0x6B860000 0x005B5000 0x6B90E3FE
C:\Windows\syswow64\PSAPI.DLL 6144 0x76790000 0x00005000 0x76791438
E:\Games\Rockstar Games\GTA San Andreas\DllTricks.dll 33792 0x71850000 0x0000D000 0x7185147F
E:\Games\Rockstar Games\GTA San Andreas\MinHook.x86.dll 14848 0x71BD0000 0x00007000 0x00000000
E:\Games\Rockstar Games\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll 530432 0x709A0000 0x00084000 0x709A19A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x72070000 0x00003000 0x00000000
E:\Games\Rockstar Games\GTA San Andreas\CLEO.asi 264704 0x70930000 0x0006B000 0x7093E484
E:\Games\Rockstar Games\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
E:\Games\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x71520000 0x00014000 0x71521203
E:\Games\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo 81920 0x71500000 0x00018000 0x715013AC
E:\Games\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo 58368 0x70910000 0x00013000 0x70911181
E:\Games\Rockstar Games\GTA San Andreas\SALodLights.asi 212480 0x708C0000 0x00041000 0x708CE625
E:\Games\Rockstar Games\GTA San Andreas\SilentPatchSA.asi 226816 0x70880000 0x0003A000 0x7089AF08
C:\Windows\system32\DDRAW.dll 531968 0x70500000 0x000E7000 0x70501771
C:\Windows\system32\DCIMAN32.dll 10240 0x70870000 0x00006000 0x70871250
C:\Windows\system32\DSOUND.dll 453632 0x70480000 0x00072000 0x70481576
C:\Windows\system32\POWRPROF.dll 145408 0x72620000 0x00025000 0x72622B71
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75DB0000 0x00083000 0x75DB23D2
C:\Windows\System32\MMDevApi.dll 213504 0x72CA0000 0x00039000 0x72CAE2DE
C:\Windows\System32\PROPSYS.dll 988160 0x73770000 0x000F5000 0x73780D9E
C:\Windows\system32\AUDIOSES.DLL 195072 0x72CE0000 0x00036000 0x72CE9DBE
C:\Windows\system32\DINPUT8.dll 145408 0x70840000 0x00030000 0x7085EC5C
C:\Windows\system32\HID.DLL 22016 0x73650000 0x00009000 0x73651120
C:\Windows\syswow64\WINTRUST.dll 179200 0x75FA0000 0x0002F000 0x75FA2A35
C:\Windows\syswow64\CRYPT32.dll 1176064 0x74900000 0x00121000 0x7490158E
C:\Windows\syswow64\MSASN1.dll 34304 0x76E80000 0x0000C000 0x76E8238E
C:\Windows\system32\d3d9.dll 1828352 0x71540000 0x001C3000 0x71541A45
C:\Windows\system32\d3d8thk.dll 11264 0x72AE0000 0x00006000 0x72AE11F0
C:\Windows\system32\nvd3dum.dll 15027984 0x6A240000 0x00E4E000 0x6A9ABB80
C:\Windows\SysWOW64\quartz.dll 1329664 0x6C260000 0x00177000 0x6C2642CA
C:\Windows\SysWOW64\devenum.dll 67584 0x70820000 0x00014000 0x7082D2C0
C:\Windows\system32\DShowRdpFilter.dll 252928 0x6C210000 0x00042000 0x6C22DD94
C:\Windows\system32\WTSAPI32.dll 40448 0x72F40000 0x0000D000 0x72F411E0
C:\Windows\system32\WINSTA.dll 157696 0x72B80000 0x00029000 0x72B86B59
C:\Windows\system32\slc.dll 27136 0x72AF0000 0x0000A000 0x72AF4D20
C:\Program Files (x86)\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll 1660416 0x6C060000 0x001AA000 0x6C142537
C:\Windows\system32\WINSPOOL.DRV 320000 0x72A70000 0x00051000 0x72A9988C
C:\Windows\system32\OLEACC.dll 233472 0x73730000 0x0003C000 0x73731A4D
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\Comctl32.dll 1680896 0x71CA0000 0x0019E000 0x71CCE6C9
C:\Windows\SysWow64\PmpSplitter.ax 241664 0x07160000 0x0003F000 0x0716EDCB
C:\Windows\syswow64\comdlg32.dll 485888 0x76A30000 0x0007B000 0x76A31AEE
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax 1075712 0x6BF50000 0x0010A000 0x6BFF67AA
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-55.dll 577024 0x6BEA0000 0x000A8000 0x6BEA13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-57.dll 11373568 0x0A240000 0x011D7000 0x0A2413E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-3.dll 156672 0x70450000 0x0002E000 0x704513E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-4.dll 528384 0x6B7C0000 0x00092000 0x6B7C13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-6.dll 198144 0x6BE60000 0x00038000 0x6BE613E0
C:\Windows\system32\D3DIM700.DLL 817664 0x6B6F0000 0x000CC000 0x6B6F136A
C:\Windows\system32\wdmaud.drv 172032 0x72570000 0x00030000 0x72573C6B
C:\Windows\system32\ksuser.dll 4608 0x72B00000 0x00004000 0x72B01030
C:\Windows\system32\AVRT.dll 14336 0x72B50000 0x00007000 0x72B510C0
C:\Windows\system32\msacm32.drv 20992 0x72560000 0x00008000 0x72564119
C:\Windows\system32\midimap.dll 16896 0x72060000 0x00007000 0x720611D0
C:\Windows\system32\wmvcore.dll 2504192 0x6B480000 0x00267000 0x6B49F2C2
C:\Windows\system32\WMASF.DLL 237568 0x6BE20000 0x0003D000 0x6BE211E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.23894_none_5c0be957a009922e\gdiplus.dll 1629696 0x6B2E0000 0x00191000 0x6B37D434
C:\Windows\system32\mlang.dll 177664 0x6B2B0000 0x0002E000 0x6B2B16ED
Game terminated.



#386 PairDuck

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Отправлено 09 Январь 2018 - 10:48

Есть такая строка в [OTHER LIMITS]:
 

Number of plate textures (3)
#Number of plate textures = 3
 
На сей момент вскрыта ли эта тема Потому как очень интересная мелочь, было бы полезно ее пошаманить.
At this time, this limit is opened? Because it is a very interesting trifle, it would be useful to study it.

Кря!

#387 Constantines

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Отправлено 11 Январь 2018 - 22:06

Всем привет. Интересно, но факт. Никогда не называйте файлы dff и txd - "626mzda", в противном случае модель не будет спавниться в игре. Сейчас час провозился, чтобы понять, что не так. В итоге все дело оказалось в имени файлов. Сейчас добавленная модель стоит под именами "mazda" и всё прекрасно работает.


Сообщение изменено: Constantines (11 Январь 2018 - 22:15)


#388 Constantines

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Отправлено 11 Январь 2018 - 22:13

Та же самая проблема. 

При старте игры (начало катсцены, когда появляется первый текст) либо при начале любой миссии в загруженной игре (тоже на моменте начала катсцены) происходит вылет. Во всем остальном - все нормально работает. При запуске игры от имени администратора, после загрузки сохранения получаю черный экран (при начале новой игры - так же зависает на моменте, где первый текст).

Добавлены машины, в FLA расширен handling.cfg.

Вся проблема в FLA, так как без него все работает нормально.

Пробовал поставить dll от версии 2.1., но проблема не решилась.

Кто сталкивался с подобной проблемой? Уже все перепробовал, ничего не помогает.

 

Добавлю также, что помимо FLA у меня установлен OLA, но проблема, как мне кажется, не в этом, так как если я удаляю OLA (и соответственно увеличиваю лимиты уже в FLA), результат тот же.

Прошу помощи  :help:

 

UPD: Обнаружено, что после 5 минут игра намертво фризит и вылетает.  - Решено увеличением "VehicleStructs" в FLA.ini

Удали ОLA. FLA хватает на все лимиты. И после расширения какого либо лимита старайся чистить папку "GTA San Andreas User Files", т.е. удаляешь сохранения и настройки. Не знаю с чем связанно, но у меня бывало ругалось на gta.set, сейчас после чистки папки ничего нет. PS. Стоит FLA 3.45 (с последним таки были вылеты), SilentPatchSA, CLEO, Project 2DFX v3.2, на данный момент добавлено 175 моделей сверхлимита. Полёт нормальный.


Сообщение изменено: Constantines (11 Январь 2018 - 22:15)





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