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Some Technical Details About GTA 6 Trailer 2 (updated)

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Updated 13.05. A new video from Digital Foundry has been added.
As we already know from the trailer itself it was captured on a PS5. According to the developers, the footage is split 50/50 between gameplay and cutscenes. In other words, half of what we saw on Tuesday is actual GTA 6 gameplay, not just scripted cinematics.
Further technical insights come from the tech experts at Digital Foundry in their special analysis episode. However, their conclusions are not official statements — they’re expert interpretations.
  • The actual resolution of Trailer 2 is 1440p, or in other words, 2K. It was upscaled to 4K using a tool like FidelityFX Super Resolution (FSR). And if you subtract the black bars (letterboxing added for a more cinematic feel), the true resolution becomes 2560×1152.
  • The video runs at 30 frames per second — that’s the framerate we observe. It’s likely that a 60 fps mode won’t be available at launch, as it would significantly impact image quality.
  • Ray tracing, previously tested in GTA 5, will be implemented on a much higher level and will include ray-traced shadows and reflections.
  • Visually, gameplay and cutscenes will look the same, and the latter will run in real-time. A good comparison is RDR 2.
  • The character models are top-tier, with reviewers specifically noting Lucia’s hair and Jason’s arm hair (possibly hinting at a dedicated body hair system), as well as sweat stains on clothing, which looks impressively realistic.
  • The only thing that didn’t impress was the water in the bodies of water.
The experts responded to Rockstar Games’ statement in the latest episode of their podcast, expressing disagreement with the claim that the footage showcases gameplay in the traditional sense — since very little of it is shown from the player’s direct perspective.

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